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kipperthefrog 03-25-2004 11:03 PM

Knights Of The Old Republic Models!
I have an Idea! What if someone made Knights of the old republic models for Jedi Otcast! what do you think?

Alf 04-01-2004 12:31 AM

would be cool. there are allready KOTOR-Models for JA outside (Malak and Revan). perhaps someone could contact the authors and compile them for JO (see Showcase-Forum JA Modelling).

But other KOTOR Models would be nice too (especially Bastila Shan :D )

ronbrothers 05-08-2004 09:11 PM

I concur. The Malak and Revan models are great. I'd like to see the Sith Soldiers too.

90SK 07-29-2004 08:23 PM

I would love it if someone made a model of Cydon Prax, a somewhat oddly dressed but nifty bounty hunter. He looks like:

LightNinja 07-30-2004 08:06 AM

Alf showcase is not for ask for autors, you can send them a pm but not answer in a wrong forum.
Wtf, that bounty hunter has only a gun in his shoulder, thats cool? ...

90SK 07-30-2004 04:55 PM


Wtf, that bounty hunter has only a gun in his shoulder, thats cool? ..
No, but thats just him standing there. In Sw: Clone Wars he had a gun. Still, he remains one of my favorite characters in the SW universe. I think its mostly because of his name, though. "Cydon Prax". I think its sorta catchy.

darthviper107 12-22-2005 03:50 PM

Hmm--I wish I could redo the Revan model I made so that it would work in JKO--BUT-I lost the files in a computer crash a while a year ago--WOW this thread is old...

90SK 12-22-2005 09:50 PM

Yeesh, tell me about it.

So, couldn't you just reload the glm into MAX and weigh it on a JO skeleton? Or is there some de-compile procedure that I don't know about?

Tesla(DF) 12-22-2005 10:09 PM

Skye you can do that indeed it's that simple.

90SK 12-22-2005 10:13 PM

Easy as "one-two-three", eh? ::

I'm not ignorant to the complicated process, but I haven't worked with JA models for ages. Cut me some slack.

Tesla(DF) 12-22-2005 10:19 PM

Everyone seems to think I naturally come off as arrogant, I dont get it :o

Anyways, I appologize if I insulted you.

darthviper107 12-23-2005 03:07 PM

Well, I haven't done mods for about a year but I do know that you would have to reimport the glm model into 3ds Max and reweight it to the bones on the JO skeleton (fix the textures too, they are messed up, it was before I knew how to texture correctly) and then reexport to JO. Maybe I should do it.

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