LucasForums

LucasForums (http://www.lucasforums.com/index.php)
-   Showcase forum (http://www.lucasforums.com/forumdisplay.php?f=405)
-   -   JA mod: Jedi Fighter (http://www.lucasforums.com/showthread.php?t=127074)

skew 04-18-2004 10:10 PM

JA mod: Jedi Fighter
 
Here are some in-progress shots of a mod I've been working on for a while and hope to complete by Quakecon this year. It is essentially a Street Fighter 2 clone for Jedi Academy.

jedifighter screens

I will be releasing a test version around the beginning of June.

Eldritch 04-18-2004 10:32 PM

Refreshingly original - I'll definitely be keeping up with this one. :)

El Sitherino 04-19-2004 09:33 AM

BRILLIANT!
*clicks subscribe to thread*
and now
*bookmarks thread*
Very, very awesome. :)

Kengo 04-19-2004 03:17 PM

Wow, this is the kind of thing I've thought would be amazing since JO came out, but had no idea how to implement - it looks like you're well on the way! I'd love to get involved and help out any way I can - I've sent you an email. :)

Pnut_Man 04-19-2004 04:37 PM

Basically 2-D JA, right? No falling off ledges or push/pull/grip abuse :D!?

Something new, so i'll have one eye on it ;)

Miko Reglia 04-23-2004 12:14 AM

Wow, haven't seen this done before.

A great and unique idea, I hope you make great progress with it in the future.

MadCow1989 04-23-2004 07:07 AM

ooooh the world of tekken games finaly meets JKA :D goo Good luck man!

GothiX 04-23-2004 10:13 AM

It's a nice idea, but the testmap doesn't really look all that great, nor do the healthbars. It's definitely an interesting idea tho.

jon_hill987 04-23-2004 11:01 AM

Umm, you say Street Fighter, does that mean it will be SP or did you really mean to say Teken? coz though my knowlege of megadrive games is not vast I seem to remember Street Fighter being SP or Co op.

the health bars in the shots imply Teken to me, but a SP level would be good, there arn't enough single player mods that do more than let you play through the game as Yoda or Darth Maul.

Kengo 04-23-2004 11:53 AM

Quote:

Originally posted by jon_hill987
Umm, you say Street Fighter, does that mean it will be SP or did you really mean to say Teken? coz though my knowlege of megadrive games is not vast I seem to remember Street Fighter being SP or Co op.

the health bars in the shots imply Teken to me, but a SP level would be good, there arn't enough single player mods that do more than let you play through the game as Yoda or Darth Maul.

Yeh, I think this would be cool with SP as well as MP myself. However, SFII was MP as well as SP (at least on the SNES anyway!)

keshire 04-23-2004 12:13 PM

A change like this couldn't be done in single player.

jon_hill987 04-23-2004 06:11 PM

Why couldn't a change like this be done in SP only in MP, what is the differance? its the same game after all.

skew 04-23-2004 07:08 PM

The mod is for MP only because the SP SDK hasnt been released. Technically you can play against the bots but changing their AI to do the combos is not one of my priorities. Playing against them will be no different than playing against the standard JA bots. Thus, the mod is intended to be played human vs human (using joypads).

As far as comparing it to other fighting games, you cant really pick just one.

It is like Soul Calibur in that the attack buttons include separate horizontal and vertical attacks.

Its like Street Fighter in that alot of the combos are semicircles (and was my original inspiration for the mod).

Its like Last Blade in that I'm finishing implementing a proper block and parry system. The characters also do taunts at the beginning and end of every match as in the LB series. Just like Last Blade, Jedi Fighter also has an alternate attack button which can be used primarily for kicking moves/combos.

Its like Marvel vs Capcom in that I have the super jump and will be implementing the special meters in order to do certain special combos.

Overall, I'd say the mod isnt exactly copying any single fighter. I've tried to incorporate different elements from my favorite games all throughout the genre.

I routinely upload new screenshots to that url I posted above so if you guys want to see the latest crap I'm working on, thats your best bet.

skew 04-23-2004 07:50 PM

Regarding the health bars and the other poorly done assets... its all programmer art right now.

I'm the member of a mod team which includes two other very talented people so the assets will be getting much better in the future.

Some of Jers work:
- Mindgrid:Audio
- Quake 2 cd - track 10: "Climb"

Some of Erics work:
- royal guard

All of us worked together to create a mod for quake3 a while back as well. Eric and Jer were responsible for all of the visuals assets so I trust the both of them entirely.
Combat: Quake III Arena

Kengo 04-23-2004 08:59 PM

Ah yeh, my love of SP made me forget you can't play around anything like as much with the SP side as the MP side, with no SP SDK. Nonetheless, this is the most exciting mod I've seen for JA since Asteroids, which is currently the only reason I ever play JA MP. One of the few things I love as much as fighter pilot games are side on beat-em-ups. I'm sure we'll all be checking your site on a regular basis! :D

Mongo05 04-28-2004 05:12 PM

a good idea would be to work with the super smash brothers mod and let them use this, because it would make good progress

skew 04-29-2004 01:10 AM

I'll release my source at some point but the majority of my code is based on the new input queueing system, combo recognition, etc.

Its very easy to turn JA into a side scroller and that was probably the first thing they got working.

keshire 04-29-2004 01:18 AM

Quote:

Its very easy to turn JA into a side scroller and that was probably the first thing they got working.
That would be likely if they had any coders helping them. Which I'm sure they don't.

Right now people with coding experience is at a premium.

LukeKatarn 04-29-2004 07:55 AM

I love the idea onece it is done we just add a blood and gore mon and you get mortal comabat.








FOR A RATED T GAME! I MEAN MORTAL COMBAT ON A T GAME MC IS M but of course it was my idea



:swear: :explode: :explode: :mob: Hehe MC smileys

Neverhoodian 04-29-2004 11:28 AM

I think gore is out of place in Star Wars. I mean, the worst you get is a bloody arm in ANH.

This looks like a great idea! Fresh and original! I'm really looking forward to this one.:thumbsup:

LukeKatarn 04-29-2004 09:26 PM

I was jokeing I actualy never use bllod mods because well "BRRR." they send shivers up my spine well they are just disquisting.

tFighterPilot 05-03-2004 06:38 AM

This mod definatly looks amazing. Like mortal kombat meets star wars. There was some game that done it before, on the dreamcast methinks.

Keep up the good job! :D

tFighterPilot 05-03-2004 06:41 AM

One question. Would you need to press some button for block? Cuz that would be very cool :D

skew 05-03-2004 04:24 PM

Yes, you have to manually press block in order to block. I wanted to take the guesswork out of saber fighting altogether, so every move you do is going to be deliberate.

Lil Killa 05-04-2004 12:30 AM

ooo this looks cool.. reminds me of that side scrolling mod I saw for Q3 a while back...

Neverhoodian 05-04-2004 10:46 AM

Quote:

Originally posted by tFighterPilot
There was some game that done it before, on the dreamcast methinks.

Are you thinking of This?

I've never played it, but I heard the game was disappointing.

tFighterPilot 05-04-2004 11:22 AM

Quote:

Originally posted by Neverhoodian
Are you thinking of This?

I've never played it, but I heard the game was disappointing.

yup;)

boinga1 05-04-2004 08:32 PM

Seems to be a good idea, fairly original. Heck, it'll probably be better than Masters, given the age difference.

MadCow1989 05-07-2004 04:51 AM

its been a while that i visited this Threat Hows the mod going?

skew 05-08-2004 12:08 AM

I havent done anything with it for the past few days since I'm starting my finals on Monday. On Wednesday I'll be hopping back into Jedi Fighter.

ZBomber 05-10-2004 09:54 PM

Wow!

Would you be offering help? I love how you have the health bar there! If you wouldn't mind, could you tell me how to do that? I'd give you full credit for it, if you did, of course!

Good luck with that mod. :)

Alegis 05-31-2004 04:07 PM

Looks ace! Keep working!

RoxStar 06-03-2004 05:48 PM

So...when is this gonna be released?

Lil Killa 06-03-2004 06:00 PM

When it's done :P

LukeKatarn 06-09-2004 10:04 AM

This is gonna be a realy cool mod. When it is released you should make a Mortal Combat version.:D

Styles2304 06-15-2004 06:54 PM

GET 'ER DONE

skew 06-20-2004 05:41 PM

Sorry about the lack of updates in this thread. Progress is still being made, albeit slower than I anticipated because I'm taking a full load of classes this summer.

The June test was obviously pushed back and most likely will remain pushed back until mid to late July. I will still be releasing a version right before QuakeCon so do not worry.

Here are a few more shots to tide you over.

screens

P.S.
As many of you can see, the volumetric shadows do not work correctly in the last few shots. If anyone has any tips on what I can do to fix them, please send me a PM and dont reply to this thread. I'm running a Radeon 8500 in Windows XP with the latest Omega Drivers.

Mongo05 08-08-2004 07:20 PM

Im guessing this mod is dead, or skew has disappeared.....

skew 08-10-2004 06:03 PM

I'm still around and the mod isn't dead.

The end of semester crunch started a bit early for me since I'm taking so many credit hours this summer and it has made doing anything for Jedi Fighter impossible since mid July. For some reason my electrical engineering professors dont think games are as important as I do ;).

That said, my last project was due today and my last final exam is tomorrow. Afterwards I'm taking a long needed vacation (which includes QuakeCon). As soon as I get back into town, I'll upload the latest build of Jedi Fighter along with documentation and map file templates.

Regarding the status of the mod itself, the blocking still isnt functional yet. I've been sitting on this for far too long, though, so I wont delay a test release any further. I'd appreciate any input I receive from you guys on how the gameplay feels... that is if you arent too busy playing Doom3.

skew 08-10-2004 06:05 PM

Also, if anyone here is heading to QuakeCon, I'd be happy to demonstrate and even give you a copy of Jedi Fighter in the BYOC area. I'll also be at the Mod Roundtable again, so feel free to ask any questions there. Just PM me.


All times are GMT -4. The time now is 05:16 PM.

Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.