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-   -   Hard Parts (http://www.lucasforums.com/showthread.php?t=167575)

Niner_777 07-15-2006 03:15 PM

Hard Parts
 
What places in RC did you have the most trouble beating? Also share if/how you got past it. We can discuss different stategies that we used to get past those difficult game sequences.

Anybody want to start us off?

Clone L68362 07-15-2006 03:32 PM

Well, in Geonosis, the only hard part that stands out in my mind is the beginning of one level where you're in the canyons. You just walk forward a bit and GEONOSIANS. THOUSANDS OF THEM. start coming out. Took me forever to kill them all, and usually the whole squad was out by then.

The RAS hard parts were the level Dues Ex Machina and Live Ordnance when you clear out the hangars, there were just all those droids. In Live Ordnance I just ran to the back and set Sev and Fixer on sniping positions and hoped Scorch stayed alive till the AT-TE came up. Then I held the droids back with EC grenades and anti armor.

On Kashyyyk, the hardest part that I remember was the Kachiro bridge that had those two SBD dispensers, the hordes of battle droids, the turret...and after you clear it all out there's a Spider Droid. For the first part I would clear out the droids on the bridge, set someone at a sniping point, someone on a turret, then cover someone else as they destroy a SBD dispenser.

Niner_777 07-15-2006 03:46 PM

I know what you're talking about on Geonosis. They just seemed to keep comming. At first, I tried to take that part slowly and keep near a health dispenser, but that didn't seem to work. Now, I try to sprint through that canyon, hold near the end when the droid come around the corner, and gernade the droids to take them out quickly. Basically, I try to get out of the canyon fast and move on to the next part.

That's basically what I did in the RAS level.

On Kashyyyk, I remember that that part was pretty hard. I set one person in the turret, one person on anti-armor, and one person on the SBD dispenser. I'd go around, work on the other dispenser for a little bit. If some SBD's were shooting at me, I'd take them out fast with an AA round and continue. If someone got incapacitated, I'd go heal them. The first person who was setting the detonator would finish before me, and I'd have him finish the charge on my dispenser.

For the spider droid, I'd set my squad up in AA spots and on the turret. When it first appears, I chuck a EC or two in to take out the BDs. Then I flank the spider droid and shoot him with AA or whatever I have left. It will hopefully turn towards me, and then my squad can shoot away at its backside.

RC-1162 07-16-2006 08:02 AM

actually, in the geonosis area, i just took one of the guns of the geonosians themselves and used it against them. it seemed a bit more effective than the rifle. that was my favourite non-commando gun :)

taclled 07-16-2006 11:49 AM

i hated the Timed geonosis level i finally just starting rushing through and put my guys in sniper positions fixer on the console and me as the medic

Niner_777 07-16-2006 03:02 PM

Quote:

Originally Posted by taclled
i hated the Timed geonosis level i finally just starting rushing through and put my guys in sniper positions fixer on the console and me as the medic

The first time I played that part, I didn't know that I was being timed. I went through it normally. By the time I was at the gunship, I saw "three, two..." pass across my screen and then I hopped on the Gunship.

Btw, what happens if you run out of time?

taclled 07-16-2006 03:38 PM

Well you can kiss your katarn armor good bye.
It Blows up the ship if i remember correctly

Niner_777 07-16-2006 03:41 PM

Yeah, I imagined that it would. Does it look cool, or just say game over?

taclled 07-16-2006 04:35 PM

I cant remember how it looks but it doesn't say: GAME OVER

Niner_777 07-16-2006 04:37 PM

I'll have to try it, lol.

I remember a hard part for me was that part on Kashyyyk with the SBD dispensers, ammo crates, and Elite bugs.

Do you know what I'm talking about.

Joetheeskimo 07-16-2006 05:51 PM

Quote:

Originally Posted by Niner_777
Yeah, I imagined that it would. Does it look cool, or just say game over?

I think the ship shakes and everything fades to white.

taclled 07-16-2006 06:15 PM

taht sounds about right

Niner_777 07-16-2006 06:48 PM

That's cool. So, does anyone else had any difficulties in this game?

taclled 07-16-2006 07:32 PM

Not that i can remember

Joetheeskimo 07-16-2006 09:23 PM

Actually, I think it was a tad too easy; but if you are stupid in handling your squad you can get yourself in a jam. Like my first time playing, when my entire squad got killed and I was up against several SBD's on Geonosis. But if you are cautious, it's usually a simple game.

taclled 07-17-2006 04:31 AM

only problem i have is that sev always gets stuck sometimes if i kill him and revive him hes unstuck but usually not and the wierd thing is its only sev that gets stuck

itchythesamurai 07-17-2006 07:18 AM

The only real trouble I had was too many SBDs occasionally. Don't think I had to play any part more than twice though.

Niner_777 07-17-2006 10:38 AM

Quote:

Originally Posted by Niner_777
I remember a hard part for me was that part on Kashyyyk with the SBD dispensers, ammo crates, and Elite bugs.

I don't think that I ever had to replay this part, but I remember I had to take care of the Elites on my own because my whole squad was incapacitated.

How did you guys beat this part?

Cheech Marin 08-12-2006 04:37 PM

For that part, I usually tell the lads to occupy those sniping positions after they save the ammo crates, and try to set a charge on the SBD dispenser. I find that the Elite bugs show up a few seconds after you start setting the charge on the dispenser. When they do, I disengage, find cover, and try to snipe the Elites before they make mincemeat of Delta Squad.

Hmm, here's some food for thought. Has anyone considered that maybe, just maybe, someone high in the chain of command was trying to get rid of Delta Squad? coughPalpatinecough

Ben_Walker 02-23-2007 03:27 AM

For me...

On Geonosis theres the area where you first face the Geo Elites, before you get into the droid foundries. Then the canyons and the end with the timed level on the Core ship.

For the RAS, I usually have some trouble with the trandos, I'm fighting solo and usually rely on the vibro-blade and snip attachment. But when I find shotgun, things became much easier. Things get hairier for me when it comes to the hangers.

And finally on Kashykk, the magnaguards can be a hassle and the bridge is one big pain. Also I tend to struggle when fighting the Geonosians at the very end of the game.

Jurrassco 02-23-2007 03:33 AM

that is very true. one question, why are the Geonosians on Kashyyk anyways?

Ben_Walker 02-23-2007 05:37 PM

I think the CIS brought them for backup, yeah, as if the hoards of droids and Trandos weren't enough.

milo 02-23-2007 10:09 PM

At first the title of this thread made me think of something else if you know what I mean. :naughty:

Ben_Walker 02-24-2007 12:41 AM

*tries to say this without getting deleted*

Something that isn't katarn-armour...

Titanius Anglesmith 02-24-2007 12:32 PM

Quote:

Originally Posted by milo
At first the title of this thread made me think of something else if you know what I mean. :naughty:

Riiiiiiight....

You're one weird dude- you... you are a dude... right? ;)

Jurrassco 02-25-2007 03:18 PM

Quote:

Originally Posted by Cheech Marin
For that part, I usually tell the lads to occupy those sniping positions after they save the ammo crates, and try to set a charge on the SBD dispenser. I find that the Elite bugs show up a few seconds after you start setting the charge on the dispenser. When they do, I disengage, find cover, and try to snipe the Elites before they make mincemeat of Delta Squad.

Hmm, here's some food for thought. Has anyone considered that maybe, just maybe, someone high in the chain of command was trying to get rid of Delta Squad? coughPalpatinecough


Why would Palpatine want to get rid of Delta Squad? wouldn't that strike anyone as a bit odd? :vsd:

PoiuyWired 02-27-2007 04:52 PM

Why? I mean so fare they are pretty loyal to the Republic -> Empire. Now sev the psycho aside there is no indication on any plans against them. Oh and the later fate of the clones are spelt out in the books somewhat?

Da_man 05-29-2007 12:15 AM

On Dues Ex Machina, is it possible for the ship to be destoryed because the whole time I was Playing it, that voice kept saying Hull integrity at...50 percent

Da_man 05-29-2007 12:19 AM

Quote:

Originally Posted by PoiuyWired
Why? I mean so fare they are pretty loyal to the Republic -> Empire. Now sev the psycho aside there is no indication on any plans against them. Oh and the later fate of the clones are spelt out in the books somewhat?

Sorry for the double post, but I remember reading Here that Sev escaped and is Mort In galaxies because of thier similar backgrounds.

RCjango_2857 06-02-2007 11:09 PM

a tough place for me is in the worysher tree nursery when you have to go up against an army of BDs, SBDs, and a handfull of Trandoshan elites. not to mention the countless Trando mercs. it helps if you have full ammo and one of the elite Trandos LS-150 heavy ACP repeater (translation; BIG @*$ MACHINE GUN) and evreyone starts at full health

Da_man 06-03-2007 09:59 PM

The whole game was hard for me because I had my brother leaning over my shoulder yelling "It's THAT way you idiot!" :swear: I couldn't concentrate and ended up getting beaned in the head by a battle droid.

CLONECOMMANDER501 06-10-2007 07:31 PM

Don't underestimate battle droids. They have bad aim but there shots are deadly.

Da_man 06-11-2007 12:31 AM

The last mission on geonosis (I forgot what it's called) Was kinda messed up for me because I started slicing the terminal right when that OCD droid said "One minute untill detonation" or something similar (again can't remember) and finished slicing right when the same droid said "Thirty seconds till detonation." 0_o I think I broke it messing around in UnrealED.

MachineCult 06-11-2007 10:57 AM

As soon as you have finished slicing the terminal it gives you thirty seconds for you and the squad to get out.

Da_man 06-11-2007 03:51 PM

Quote:

Originally Posted by MachineCult
As soon as you have finished slicing the terminal it gives you thirty seconds for you and the squad to get out.

Not exactly. First time I did it, i finished slicing the terminal with five seconds untill the thing blew.

Shadow's Clone 06-21-2007 09:38 AM

when i had to destroy the jaming device.Geos came from evrywere they were unlimited and the control panel was too far.And the demo charge 20 seconds.
frst I set 2 sniping positions then I send the remaining commando to slice the controls to the jaming device.,,form up'' then I put a demo charge.,,take cover'' and escape behid the jaming device.

RAS camping mision alone:that stupid trando elite.I toss a flashbang grenade then all sonic grenades and all charges in the AA .be fast or be dead.if he gets up he will drill you.

the rest ar allready posted

Commando Tazer 07-01-2007 05:13 PM

When Fightin The Magna-Guards You Should Get Two Of Your Squad On Anti-Armor Posts And One Sniping Then You Just Run Around Like Made Planting Granades On Them And Blasting Their Flipin Heads Off With AA's And Snipes. The Thing That Really Hacks Me Off Though Is That They Can Fire Electrode Missiles But I Blasted There Metal Balls Off So That Was Easy. I Hope This Helps Anny Of You Guys Stuck With The Magna-Guard Levels On Kashykk, Well Thiis method Worked 4 Me. Oh And On THe Assault Ship Wen Your In The Hangers With the " SBD Dispensers And The BD Dispenser I Tend To Blow Up The BD's Then Hop Into The AT-TE And Blast The Shield Generator. The Damn SBD's Start To Retreat (Scared Hunks Of Scrap Metal) And Then I Just Hop Into The Exhaust By The AT-TE, Hey This Method Worked 4 Me U Should Try It Out. And Oh When I Did The Droid Gunship On Geonosis I Got Into The Room With About 2 minutes until the big KABOOM and i got me on the slicing manouever, but before i did that i blew up the canons and thew EC's at the droid, easy. Tell me If Any Of These Methods Worked 4 U!!!

CLONECOMMANDER501 07-14-2007 09:24 PM

Quote:

Originally Posted by Commando Tazer
When Fightin The Magna-Guards You Should Get Two Of Your Squad On Anti-Armor Posts And One Sniping Then You Just Run Around Like Made Planting Granades On Them And Blasting Their Flipin Heads Off With AA's And Snipes. The Thing That Really Hacks Me Off Though Is That They Can Fire Electrode Missiles But I Blasted There Metal Balls Off So That Was Easy. I Hope This Helps Anny Of You Guys Stuck With The Magna-Guard Levels On Kashykk, Well Thiis method Worked 4 Me. Oh And On THe Assault Ship Wen Your In The Hangers With the " SBD Dispensers And The BD Dispenser I Tend To Blow Up The BD's Then Hop Into The AT-TE And Blast The Shield Generator. The Damn SBD's Start To Retreat (Scared Hunks Of Scrap Metal) And Then I Just Hop Into The Exhaust By The AT-TE, Hey This Method Worked 4 Me U Should Try It Out. And Oh When I Did The Droid Gunship On Geonosis I Got Into The Room With About 2 minutes until the big KABOOM and i got me on the slicing manouever, but before i did that i blew up the canons and thew EC's at the droid, easy. Tell me If Any Of These Methods Worked 4 U!!!

I tend to just hold them off and have a member slice to get the AT-TE.

MetalMark 07-15-2007 09:23 AM

Quote:

Originally Posted by Da_man
On Dues Ex Machina, is it possible for the ship to be destoryed because the whole time I was Playing it, that voice kept saying Hull integrity at...50 percent

I waited for 15 minutes and the ship still didn't explode so I don't think it is possible.

Commando Tazer 07-17-2007 02:20 PM

Yeh Well My Method Still Rocks :lol:!!!


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