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-   -   Error when Using Modview (http://www.lucasforums.com/showthread.php?t=172316)

Styles2304 11-05-2006 03:12 PM

Error when Using Modview
 
I modeled a saber hilt for jk2. I attempted to create a modified version of kyles saber from Jedi Knight. Anyways, when I open it in modview I get this error:

Code:

R_LoadMDXM: models/weapons2/my_saber/saber_w.glm has more than 1000 verts on a surface (1320)
I got this error before and just assumed it was a too high poly model. However, I'm pretty sure that I've seen more polys on other weapons, especially since this is a re-modeled version so I don't know what this means.

If anyons any ideas, please, shoot 'em this way!

Thanks,
Zach

Maxstate 06-15-2007 10:27 AM

Max poly count for JK3 weapons is 1000 I think.

Johnpp 06-16-2007 12:19 AM

If you cut the model in half, so it is in 2 shapes, I think it will work. The max poly/vertex limit for JA and JO is 1000 per object. So if it is in 2 objects, you may not go over.

I am not sure if this is true or if you can even cut models in half, but meh. :)

Psyk0Sith 06-16-2007 12:34 PM

Yes that is correct, there's a limit on vertex count and you can split the object into separate pieces. The object should still work in JA, just wont have shadows calculated i think (too complex).

Honestly if you have 1k on a hilt that means you're way overboard too! :P


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