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UDM 02-07-2008 01:28 AM

Poly count
I've heard the max poly count for models is 1000, is that right? I'm doing a gatling gun, and after cutting and qemlossing, the smallest I could go without compromising on anymore details is 2000 :(

Psyk0Sith 02-07-2008 02:26 AM

From what i recall there's a limit of 500 vertex per object, so break up your gun into multiple objects. Player models are around 3000-4000 so a gun at 2000 is fine.

Note that higher vertex count should also work but the engine wont calculate shadows.

UDM 02-07-2008 03:35 AM

Cool, but I'm not quite catching the drift. Like ok, in this picture:

As an example, I assume that I should actually split up the barrel, the main hull of the gun and the handle into 3 separate objects? Export them into 3 different md3s?

Pahricida 02-07-2008 02:41 PM

no, just split them into the groups and export the whole as one .md3
... someone must be really strong to hold this thing with one hand .. whats it for if I may ask?

UDM 02-08-2008 03:51 PM

It's for the OJP mod. Players get XP as they gain more kills, so it makes sense that a high level player should be able to use a kickass weapon :p

Is there a tutorial or list of tutorials around specific to exporting models for Q3/JKA/Q3-engine games and making them work properly in-game? Including teaching techniques like UV mapping and positioning first person weapon models

Pahricida 02-09-2008 07:49 AM

Psyk0 still has one of the best modelling-tutorial archives on his page.

For the UV mapping you could take any generic tutorial.
The positioning is very easy ... just take the original model of the weapon you want to replace and place yours over it.

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