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-   -   Things You'd Like to See in KotOR III. (http://www.lucasforums.com/showthread.php?t=191617)

Revan_Pwn_Malak 08-25-2008 04:28 PM

Things You'd Like to See in KotOR III.
 
Bleh I'll write my list when I get home, class just left out... >_> Times flies when you're in programming.

SW01 08-25-2008 07:55 PM

Number 1 on my list: Divergent storylines. One for Jedi/Republic; one for Sith. I'm fed up with the only real difference to the story being the texture of your face...TSL was the worst in that respect.

Number 2: More customisation options - face, hair, unique robes/capes, sabre hilts, etc.

Number 3: CORUSCANT!!

Number 4: A better ship!:xp:

That's all for now...

GeneralPloKoon 08-26-2008 11:59 PM

Space Combat...nuff said. And not the turret moments.

Arátoeldar 08-27-2008 12:24 AM

Quote:

Originally Posted by GeneralPloKoon (Post 2516655)
Space Combat...nuff said. And not the turret moments.

The KotOR series is supposed to be a RPG not a space sim. like X-wing.

Da_Man_2423 08-27-2008 12:44 AM

A real ending. Watching the Ebon Hawk flying off into space was very unsatisfying.

Scars Unseen 08-27-2008 11:28 AM

Quote:

Originally Posted by Arátoeldar (Post 2516662)
The KotOR series is supposed to be a RPG not a space sim. like X-wing.

Star Wars Galaxies is also a RPG(sort of). It has space combat.

Corinthian 08-27-2008 11:54 AM

1: Take it out of Obsidian's hands, at least until Obsidian makes a game that actually has a satisfactory ending without a sequel or expansion pack.

2: Improve Blasters.

3: Either make the turret minigame fun, or remove it. Right now, it's just irritating. TSL was a great improvement in this regard.

4: Quit wanking to Revan. TSL was ludicrous in this regard. The Heart of the Force? Come on. Why don't you make him a little bit more of a Mary-Sue?

5: If you want a plot twist, make it a good one. Kreia is EVIL is not a good plot twist, that was obvious after about the third time she opened her mouth.

6: Stop revisiting planets we've already been to before. There are more than twenty planets in Star Wars.

SW01 08-27-2008 11:58 AM

It would be better if they actually added more planets to the game. I for one would like to see a KotOR game with the story depth and length of Final Fantasy - it gets boring when you can easily enough complete it within a couple of days...

Arátoeldar 08-27-2008 12:23 PM

Quote:

Originally Posted by Scars Unseen
Star Wars Galaxies is also a RPG(sort of). It has space combat.

You can do a very good SPRPG or a very good space simulation but not both. Not even EA has the resources to do it.

Quote:

Originally Posted by SW01
It would be better if they actually added more planets to the game. I for one would like to see a KotOR game with the story depth and length of Final Fantasy - it gets boring when you can easily enough complete it within a couple of days...

I rather see different planets with good stories.

Quote:

Originally Posted by Corinthian
1: Take it out of Obsidian's hands, at least until Obsidian makes a game that actually has a satisfactory ending without a sequel or expansion pack.

2: Improve Blasters.

3: Either make the turret minigame fun, or remove it. Right now, it's just irritating. TSL was a great improvement in this regard.

4: Quit wanking to Revan. TSL was ludicrous in this regard. The Heart of the Force? Come on. Why don't you make him a little bit more of a Mary-Sue?

5: If you want a plot twist, make it a good one. Kreia is EVIL is not a good plot twist, that was obvious after about the third time she opened her mouth.

6: Stop revisiting planets we've already been to before. There are more than twenty planets in Star Wars.

1) There was nothing wrong with the ending of TSL. My only problem with the game was no party characters on Malachor V except Mira. The entire TSL story is very similar to Planscape: Torment.

2) Agreed

3) You can skip the mini-games in TSL

4) Agreed

5) TSL was about a lot of small plot twists instead of the OMG plot twist.

6) Agreed

TKA-001 08-27-2008 03:01 PM

I've added my ideas to these threads several times before, so I'll see what I can remember this time around.

1. Kreia's Force Ghost, somewhere in the game.

2. Most of the previous main characters having cameos or small roles.

3. Player not being the Exile or Revan.

4. Revan and Exile appearing in-game. Their alignment, gender, and so on being specified by the player in the same manner as with Revan in KOTOR 2.

5. Have a reasonable explanation for why the Jedi Order still exists circa 4,000 years later... as of TSL, there's no way of knowing how they still could, since the entire Jedi Council is dead, and it's not likely that any other masters survived the Purge, taking into account the information given in KOTOR 2.

6. Leave out the following planets:
Α - Dantooine. We've been there twice before. It was different the second time around, but in all likelihood a third time would just be more of the same.
Β - Manaan should not appear anywhere in KOTOR 3 unless it includes the complete and absolute genocide of every Selkath on its surface. And for good measure, all content involving Manaan being cut from the game.
Γ - Tatooine is overused in Star Wars very, very badly. Besides, visiting there again won't give the player anything new to experience.
Δ - Taris. I'm only mentioning it because some people have mentioned it before, so I'll say it out loud: The surface of Taris is destroyed. Everyone there is dead. There's nothing left except endless piles of wreckage and corpses. Nobody survived. It took the planet millennia to recover, so no big progress will have been made in the years between KOTOR 1 and KOTOR 3.
Ε - Kashyyyk - There's nothing of potential interest there. Just a bunch of big trees. I don't want to revisit the "Wookiees vs Slavers" plot, which by the way, had been used several times in Star Wars before KOTOR 1 came around.
Ζ - Korriban - Like Dantooine, we've visited it twice before. The first time was good, the second was different and a little disappointing (probably tons of stuff there got cut that none of us will ever hear of), and revisiting it will not give us anything other than what we got with KOTOR 2.
Η - Telos, because any planet associated with Carth Onasi automatically flunks in my book. Serves it right to get the Base Delta Zero treatment from Malak and Saul.

If I can remember anything else later, I'll add it to the thread.

On a side-note...
Quote:

5: If you want a plot twist, make it a good one. Kreia is EVIL is not a good plot twist, that was obvious after about the third time she opened her mouth.
I didn't know Kreia being evil was supposed to be a plot twist.

Giant Graffiti 08-27-2008 03:13 PM

Quote:

Originally Posted by Corinthian (Post 2516815)
5: If you want a plot twist, make it a good one. Kreia is EVIL is not a good plot twist, that was obvious after about the third time she opened her mouth.

I don't think TSL had a plot twist.

Corinthian 08-27-2008 03:50 PM

If Kreia being Evil wasn't supposed to be a plot twist, why was her Force Alignment arbitrarily locked at Absolute Neutrality despite the fact that THAT is a total crock? Maybe it's just because you're arbitrarily made incapable of preparing for Kreia's betrayal, say, by having Atton inject a small thermal detonator into her bloodstream...

Bah.

At any rate, I'd like to see KotoR III be totally unrelated to the events of KotoR I and II, actually. Frankly, I see KotoR II as being some extremely poor design choices. They tacked on an arbitrary new threat despite the fact that at the end of KotoR, there was no need for a direct sequel, basically turned Revan into a gigantic Mary-Sue instead of just a capable strategist who found a nice piece of tech.

However, at this stage, it would be effectively impossible to end the storyline without a backlash from the majority of fans who do not feel about TSL the way I do. However, I hope they wrap up this storyline with KotoR III and then continue to make games. There's a roughly four thousand year period they can use KotoR games for, with plenty of stories that can be told. It's a bit Final Fantasy, but that could be a good thing.

At any rate, since KotoR III should take place exclusively within the Unknown Regions, no planet that has ever been mentioned during KotoR should feature in it. However, I wouldn't be averse to seeing such things as the Chiss or Vagaari, both of which could make interesting allies or enemies.

Scars Unseen 08-27-2008 10:24 PM

Not sure that I agree that no planet ever mentioned should be featured. Just because it was unknown back then, doesn't mean that 5000 years later, it's still unknown. Seems to me like it's just am area of the outer rim that hasn't been explored yet, possibly due to "The True Sith" discouraging such exploration with varying degrees of force(so to speak).

Corinthian 08-28-2008 05:10 AM

I said never mentioned in KotoR, not never mentioned ever. If you read my post, you'll see I mention the Chiss and Vagaari, both of which have been featured previously. If you were running into Chiss and Vagaari, you'd probably be somewhere in the vicinity of Csilla.

However, I'd prefer most of the worlds to be ones that have never been featured before. Especially if Obsidian is designing it. Then maybe they can put their creative juices to good use instead of just pretentiousness.

GodsillY 08-29-2008 05:26 PM

Alderaan? lol no j/k.

1. I want new planets as well, they are butchering the planets by repeating them.
I definatly want to see Coruscant in the game.

2.Returning characters. To be specific HK-47

3. A decent storyline that is easy and fun to follow, and ends...actually ends.

4. BIOWARE!!!! :)

That's about all I ask, better blasters would be nice, and total customization.

TKA-001 08-29-2008 08:12 PM

7. Have a decent amount of endings. By "endings", I mean endings that are actually different. People complain about KOTOR 2 not having an ending, which is true, but I don't think KOTOR 1 had much of one either. In KOTOR 2, you kill the last enemy, escape, and the game immediately ends. In KOTOR 1 you kill the last enemy, escape, and get to listen to a speech from Master Vandar that has more ham than a Christmas banquet before the game immediately ends. I don't see much of a difference.

I want true, genuine diversity in the endings. In KOTOR 2, obviously, there is no difference whatsoever between the two alignment-based endings, and throughout the game you do basically the same things when you're dark-sided as when you're light. KOTOR 1 is just as bad, except you get one major difference in the ending cutscene. Both KOTOR games have very weak endings, consisting of a rapid drop in the number of story choices and dialogue, followed by a series of immense areas which contain literally nothing except more enemies to kill, with no breathing room given in between fights. It was even worse in KOTOR 1, where the enemies on the Star Forge actually did continually respawn. It's basically one huge fight, broken in K2 by a long conversation with Darth Traya at the end, but despite the much vaster amount of dialogue in K2, they both manage to turn out equally vague. K2's ending copied K1's, and even in KOTOR 1, which is for some reason considered to have a "real" ending, there's no diversity in the two endings except for a different ending cutscene (which even K2 has one tenth of) and some tweaked dialogue with the characters. I consider the light and dark endings of K1 to count as approximately one and a fourth endings, at most. Not only would I like KOTOR 3 to have complete endings, but I'd also like the endings to have actual differences between them. That aside, why are endings always decided by being light or dark, why not some other factors, too?

Darca Lar 08-30-2008 01:49 PM

Serious customization improvements and innovation.

Astor 09-02-2008 07:24 AM

How about optional planets?

For instance, you need to do such and such to defeat Darth xyz. But there are different ways you could do it, and different places it could be done.

I would prefer that as opposed to being forced to visit planets because they're the only ones to do it on.

GodsillY 09-02-2008 10:03 PM

Quote:

Originally Posted by Astor_Kaine (Post 2519934)
How about optional planets?

For instance, you need to do such and such to defeat Darth xyz. But there are different ways you could do it, and different places it could be done.

I would prefer that as opposed to being forced to visit planets because they're the only ones to do it on.

So kind of like Mass Effect, in the snese there were lots of planets but you didn't have to go to them?

I actually really like that idea, have like 2 or 3 you have to go to for storyline purposes and like 7 or 8 more you can go to if you want.

Tomak Ta-Zak 09-02-2008 10:27 PM

I hope that in KOTOR III that they make the game more of a sandbox. I mean you have to have the story but I felt a little dissapointed at the end of the game that I couldn't go back to the planets and have fun.

DeadYorick 09-02-2008 11:30 PM

I think much harder gameplay, a much longer storyline, being able to continue playing the game after the main storyline is completed (Like being able to still go to the planets and use the party members) and multiplayer

Tomak Ta-Zak 09-03-2008 12:25 AM

Quote:

Originally Posted by RakataDark (Post 2520435)
I think much harder gameplay, a much longer storyline, being able to continue playing the game after the main storyline is completed (Like being able to still go to the planets and use the party members) and multiplayer

What would be cool is like a system what Fable 2 is using where you can join your friends games and where they are. But maybe like during the story quests they cannot access it.

Astor 09-03-2008 03:57 AM

Quote:

Originally Posted by GodsillY (Post 2520395)
So kind of like Mass Effect, in the snese there were lots of planets but you didn't have to go to them?

I actually really like that idea, have like 2 or 3 you have to go to for storyline purposes and like 7 or 8 more you can go to if you want.

Similar yes, but not the same.

Let's say that there's are a multitude of things to be done to defeat said enemy - one of those things could be done on either Korriban or Ziost, for instance - and you simply choose which one - of course, there'll be different quests for each planet, so it's not just a simple terrain change.

GeneralPloKoon 09-04-2008 06:03 PM

Sweet!

mattig89ch 09-05-2008 02:00 PM

Definitally different planets. Returning characters from 1 & 2. More personal custimazation options (facial hair, eye color, ect.). I want to know what happened to Revan and the exile. You could determine their alignment during the game, and then go to wherever they are and kill them, join them, save them, whatever.

patient_zero 09-05-2008 02:14 PM

I'd like to see a couple of playable races, ith a few different "reactions" for each the same way you got different "reactions" for each gender (e.g. For one you'd be referred to as "Twi'lek" or "Zeltron" or whatever instead of "Human", some aliens might trust someone of their own species more, etc)

Sidias.R 09-05-2008 03:44 PM

I would like to see some planets, such as Korriban, Dantooine, Onderon and Nar Shaddaa.
Also, few very certain characters. For instance, Atris (If they decide to 'use' the lightside event), Revan, Exile and of course a few party members.

But as for the rest, I'd like something new.

Ctrl Alt Del 09-05-2008 10:08 PM

Quote:

Originally Posted by Astor_Kaine (Post 2519934)
How about optional planets?

For instance, you need to do such and such to defeat Darth xyz. But there are different ways you could do it, and different places it could be done.

I would prefer that as opposed to being forced to visit planets because they're the only ones to do it on.

A good idea. Nowhere near as in Mass Effect, though. Drastically reduce the number of those planets so actaully interesting stuff may be added on them.

GeneralPloKoon 09-05-2008 10:36 PM

The ability to create your own ship, home, and clothing would be cool! It would add alor of uniuqe-ness to every character a player creates.

mattig89ch 09-08-2008 09:16 AM

meh, that seems like a Galaxies idea more then a KOTOR thing.

TSi21 09-08-2008 09:39 PM

If they go with the light/dark side splits again, grey jedi actually being an option. I hated when I tried to play through TSL as neutral and couldn't go into the hidden tomb on Korriban. Sometimes I want to be evil, sometimes I want to be helpful. Don't penalize me because I'm not perfect.

Blix 09-15-2008 12:02 AM

1. A powerful storyline with good plot twists like in Kotor I

2. A well rounded and diverse crew, with only one or two jedi (including the main character)

3. Familiar planets (Tatooine, Manaan, Rakata Prime) plus new ones.

4. Ultimately closure of the Revan/Exile/True Sith prophecy/premonition/etc.

Corinthian 09-15-2008 12:08 AM

A Non-Jedi Main Player Character. Or, at least, the ability to choose not to play a Force-Sensitive. I'm sick of dealing with the Jedi Morality.

SW01 09-15-2008 02:22 AM

Or let you play as an out-and-out Sith! Or a Gray Jedi...

mattig89ch 09-15-2008 09:21 AM

I like that one. 3 different endings, for light, dark, and grey.

SW01 09-15-2008 09:33 AM

I also agree with General PloKoon - I'd love to be able to choose my own ship! It would be absurd to see the Ebon Hawk return again after getting pounded on Malachor.

Light and Dark side options on characters would be great. What I mean is, dark side characters if you play dark, light side if you play light. In TSL, Brianna/Mical really didn't at any point seem to be truly dark side, nor did Bao-Dur, whereas HK-47 never felt right playing as light side.

Darca Lar 09-15-2008 01:32 PM

Yeah they should stop with the hawk, its dead to me.

Ctrl Alt Del 09-15-2008 03:57 PM

Actions that render you actual grey points. Instead of having to do your share of good and bad deeds to manage your alignment properly on the "grey side".

TKA-001 09-15-2008 04:46 PM

There is no "grey side". Grey Jedi = a Jedi who is considered to operate outside the [perceived] limitations of the Jedi Council's orders and such.

GeneralPloKoon 09-15-2008 06:45 PM

A neutral force user with blasters!


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