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-   -   melee attacks (http://www.lucasforums.com/showthread.php?t=195444)

shukkoku 01-30-2009 12:57 AM

melee attacks
 
I was just thinking that in SWBF 2 a lot of the time i wanted some sort of melee combat. I habitually move into the inner most heat of the action and am often bumping against destroyer droids and then getting ripped apart by the barrage they produce. And I am usually reminded of this the more i play so am I the only one who is frustrated by this or is this common among gamers.
Thus being said, I think there should be some melee combat in SWBF 3, share your opinion

Rinku 01-30-2009 06:55 PM

I agree, sometimes I end up right in font of a SBD and I can't shoot it fast enough/get away. So it would be nice to hit it down killing it or just hit it down and shoot it.

GeneralPloKoon 01-30-2009 07:24 PM

Nah, melee has gotten so common in today's video games. Maybe a melee weapon to switch too.

M@RS 01-30-2009 07:44 PM

Quote:

Originally Posted by GeneralPloKoon (Post 2583414)
Nah, melee has gotten so common in today's video games. Maybe a melee weapon to switch too.

No... Melee Attack... It's used a lot because it's a good idea...

jawathehutt 01-30-2009 09:17 PM

Quote:

Originally Posted by M@RS (Post 2583429)
No... Melee Attack... It's used a lot because it's a good idea...

I agree, theres some ideas that are over used and usually poorly, but if you fail at making a basic melee attack you probably shouldn't be making games

shukkoku 01-31-2009 04:11 PM

yeah, perhaps it would be so strong that the enemy flies up against the wall XD

Dread Advocate 07-11-2009 05:59 PM

it does need melee. ive played Halo, RC and Gears so much that ill ruch a random enemy some times and be hitting what would melee on a 360 controller.

shukkoku 08-01-2009 03:32 PM

Maybe they could have like a fatal melee combo you could activate. I think we've all seen clones do "badass" stuff like jump on a droid and fill em blaster, or flip a battle droid and unload a clip in the chest.
I think the versatile abilities of clones were ignored in BF2. They were more like droids with armor, they just lacked personality.

jondavis 08-01-2009 05:25 PM

Maybe they saved that for the Jedi with their lightsabers.
Who is it that uses the Vibrosword? Maybe a class with that.
I think we did see a Jedi fighting someone with a Vibrosword in the battlefront 3 trailer on youtube.
Your not going to just punch a destroyer droid out. Well, maybe if your a Wookie.

shukkoku 08-01-2009 06:03 PM

yes but they need something to separate the battlefront games from other generic shooters. I think a cinematic beat down would bring out how advanced the clones are in CQC. Even the droids could have simple attacks that represent their brutal design.
and the rebels could have guerrilla executions, and the storm troopers could use very military-esc quick attacks.
just to make it personal

jondavis 08-01-2009 08:37 PM

How many times do we see a fist fight in SW?
I don't mind a Faction/Class that uses melee weapons but it has to be with a person you would expect to use one.
Here is a list of weapons that could work:
http://starwars.wikia.com/wiki/Melee_weapon
Make a Gamorrean Guard Faction and you could hack and slash your way through the level.
http://starwars.wikia.com/wiki/File:...n_trio_btm.jpg
http://starwars.wikia.com/wiki/Gamorrean_Guard

shukkoku 08-01-2009 08:42 PM

I think only two of those weapons would work for clones and I don't think they even issued melee weapons to common soldiers. What they DO issue is advance CQC. An attack with the weapon you have equipped works much better than a weapon you switch to, in every way.

jondavis 08-01-2009 08:49 PM

Why not just introduce Factions like the Tusken Raiders, Gamorrean Guards, Imperial Royal Guards, ect that have a class that could use melee weapons then making it usable for every faction?

shukkoku 08-01-2009 09:11 PM

That is completely aside the point, besides that's just adding content to justify a separate weapon system. I still think it would be much easier, and better, to have a simple attack

jawathehutt 08-01-2009 09:15 PM

Because if the melee units happened to be unbalanced(which they would be, "it is lucasarts"), that would destroy the game. One of the reasons why I'm always wary when I see a map with a melee unit on one side is because usually that melee unit is basically a jedi without powers and a lightsaber disguised as a vibrosword

shukkoku 08-01-2009 11:49 PM

yeah, what i'm saying is that every unit get a melee attack pertaining to that weapon-all of which doing the same damage- then it couldn't be unbalanced. And it's a lot better than a melee weapon to switch to.


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