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Monkey Island SE Hack Ideas
This thread is where you put your SMI:SE hack ideas, mock-ups, and progress.
Here's some ideas. Secret of Monkey Island: Funnier Edition = sprites edited in comical fashion (Guybrush's hair is larger, etc.) Secret of Monkey Island: The Monkeys are Listening Edition = original sprites with the new speech and music. Secret of Monkey Island: Cursed Edition = Sprites replaced with CMI style sprites. Secret of Monkey Island: Barbery Coast Edition = Fixed Hair on Guybrush Sprite Have at it! :thmbup1: |
Paper Mario Island: Monkey Island with Paper Mario style graphics. :P
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Giant Monkey Head Island Edition: Every character's head is twice the size (like the canibals)
Also I'd love to have a version with an .xml file substituting the Guybrush sprite with a monkey. I want to play as a monkey! |
Secret of Monkey Island: Playability Edition = All what the SE has to offer, but with the original interface.
Secret of Monkey Island: Athlon XP Edition = Same as usual, but without the ridiculous CPU requirement. Secret of Monkey Island: Localized Dubbing Edition = featuring translated voice acting in addition to the original. Voice and subtitle language switchable at any time, like you can do it on DVD Video. Secret of Monkey Island: Ultimate Deluxe Edition = combining all of them, including the "Barbery Coast Edition". |
My ideas:
Fixed hair for Guybrush. Blue face for LeChuck. Better interface. |
Secret of Monkey Island: Remix Edition - Mash-Up of all previous LucasArts adventures with Ben as Guybrush, Purple Tentacle as LeChuck, Sophia Hapgood as Elaine, Max as Stan and the Cannibals starring Boston Low, Dr. Brink and Maggie.
Other than that, I think "fixing" Guybrush and LeChuck is a reasonable task within reach. Looking on how Irishmile modified the MI:SE Guybrush, we might can convince him to work on it: http://fc05.deviantart.com/fs48/f/20..._Irishmile.png The right one is actually a nearly pixel-perfect modification of the MI:SE sprite, just with "better" hair. Given that his head is quite static most of the time there are not THAT many different perspectives to draw. |
A patch that removes Cobb's dreadful VOs and replaces them with acting that makes Cobb sound like an actual pirate. His "aye" sounded like an "uhh". :headbump
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He's not supposed to be a pirate! He's a lowly henchman from Loom. :P
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Secret of Monkey Island: The Guybrush "I Don't Glide on the Floor" Threepwood Edition
Seriously, the animation could be better if Guybrush didn't look like he's sliding when he's actually walking. In MI, he had a better animation. |
Samuel L. Jackson mod.
Say aye again! Say aye again! |
Say AYE one more goddamn time you dairyfarmer. I dare you, I double dare you.
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:thmbup1:
http://i29.tinypic.com/1zog55t.jpg |
Very nice! :)
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I always imagined Cobb as having a West Country accent, so that's what I'd like to see.
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EDIT: Okay, I've hit a couple of problems which I'm not sure how to solve. I'm using ScummSpeaks to patch in the speech files (same as the MI Speech Project) and for the most part things work fine, but there are some lines of speech that are broken down into two or three audio files (Such as "Yikes! / Don't sneak up on me like that!"). I'm not sure how I can put those in. Also, there seem to be a couple of parts where the line can be different (like the Lookout calling Guybrush a random variant of Threepwood). |
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Other than that, you could either modify the original gamescripts to split lines or use some audio tools to merge/split lines that don't line up. |
Here is a stupid little tool I just hacked together in a (/very) few minutes starting from Krasas information:
http://helicoid.de/scumm/speech.zip It just dumps the sample name and the spoken line in English to the standard output and expects the speech.info in the same folder. So just do something like "speech.exe > speech.txt" or so. I bet with some minor modifications you can just create a file suitable for the ScummSpeaks tool. |
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This is starting to sound more complicated that I originally anticipated. Help with editing the game code would be much appreciated.
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Espiox, check your PMs.
The way ScummSpeaks works and the SE works are two different method. the SE system has options of handling variable lines. ScummSpeaks currently requires the exact line to be replaced. |
a mod that adds the flashing <ADVERTISEMENT> from Cobb's sales pitch in the Special Edition.
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EDIT: I'll break the "Talkie" discussion off into it's own thread, to leave this one for mod/hack ideas.
http://www.lucasforums.com/showthrea...54#post2652354 |
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Closeup-edition - the whole game in the style of the closeups/cover art. Maybe make it scarier and darker too. And change the narrator to a scary sounding one.
Oh, and a quick fix for the normal SE to remove the narrator would be appreciated. Someone should dress up as Guybrush, film it, and make a sprite of it, to make a photorealistic sprite. Wouldn't have worked at all, but would have been fun to look at animated. |
Hack
Hi guys, can you tell me what utility do yu use for export / import images from MI SE? and how,.. thanks
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Also - a mod what makes Herman's Buddy: http://img71.imageshack.us/img71/9189/10772457.png and Skull-Cauldron at Vodoo Lady's home: http://img245.imageshack.us/img245/5143/skullz.png closer to original (scarier/cooler) versions I'm so happy the ScummBar Smile Mod exist =) |
I've found this nice edit over at deviantART:
http://fc01.deviantart.net/fs46/f/20...nDemonEvil.gif I've already contacted the artist and asked him, if he'd be interested in helping out with a sprite replacement, but he wasn't intested cause he didn't feel to be that good a "spriter". However, he said that he'd have no problem with people making a sprite-replacement based on his edit. |
That, is really nice.
The hair is really fecking good. I'm not sure I like his nose though. The recolour of the shirt and hands are also a nice touch. Quote:
I don't see what's wrong with Herman's buddy though. The cauldron didn't bother me that much, but I guess it's not that similar. I was planning on restoring the Sam & Max Idol though. But I'm still working on my background fix patch so I think it'll be a while til I make other stuff. |
Alright, I've dared to edit the edit:
http://img5.imagebanana.com/img/b38xma6c/gb.png I've straightened the nose, rounded the chin and neck area, shrunk his hair and put a little less confidence in his facial expression... although given the whole "I wanna be a pirate!"-attitude, the original expression fits better, I guess. |
Looks good, Laserschwert! :thmbup1:
------------- Is it just me, or does JinnDemonEvil's Guybrush look a whole lot like Danny Kaye? |
NICE.
Really, I love it. Imo it feels like it'll fit with the other characters in MI:SE and he still looks really true to the original, especially the closeups. I actually feel like making a real mod out of this now, though I'm not sure I have the time. Perhaps I'll try out some stuff see how doable it is. Of course, there also needs to be a front view, and then there's all the special case animations. |
I like both them a MILLION times better than what LucasArts produced.
The best of all, however, were the CMI style sprites that have now disappeared :( :( :( |
I actually think Lechuck in the MI2 is the best design of the character... That game is my favorite by far and I hope it gets a lot of love in the art if they remake it... this is old already and I posted it here somewhere but its my take on what some of the characters could look like... painted in photoshop.
http://fc09.deviantart.net/fs46/f/20..._Irishmile.png |
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I still wish you would find a way to finish your project... it looked really promising already. |
..hm
..dont forget guys, he is supposed to be around 16yrs old... all remakes makes him like he is 22 and more... MI1 - 16yrs old , MI2 - 25 yrs old
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..eh
,....no, MI 3 is the time between MI1 and MI2 ... everybody knows that. MI1 - 16yrs old, MI2 - 25yrs old, MI3 - 20 yrs old, MI4 - 18yrs old...
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What? No.
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