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-   -   Heads Up Display (http://www.lucasforums.com/showthread.php?t=199577)

shukkoku 08-01-2009 03:18 PM

Heads Up Display
 
In SWBF2 there wasn't much work put into H.U.D. If you look at a game like rep. commando the H.U.D is bright and helpful, displaying enemies, cover, friendlies, objectives, etc. The only thing the BF2 H.U.D really showed was health, stamina and ammo. Not very exciting.
I think that the H.U.D in SWBF3 should actually display information.
What do you guys think?

jawathehutt 08-01-2009 09:06 PM

Hmm I didnt think it was too bad, the only real issue I felt was the ammo in the clip, it can be difficult to tell how many shots are left especially when every gun takes up different amounts of ammo per shot. I think I like the 1.3 patch hud a bit more but its mostly just a rearrangement of everything

shukkoku 08-02-2009 01:45 PM

but didn't you feel like it was ineffective, the third person view was alright because that wasn't supposed to be from the clones view, but FPS mode didn't display any effort to be canon

jawathehutt 08-03-2009 03:22 AM

Quote:

Originally Posted by shukkoku (Post 2658550)
but didn't you feel like it was ineffective, the third person view was alright because that wasn't supposed to be from the clones view, but FPS mode didn't display any effort to be canon

Ill be honest, who cares, when I'm playing a game, I would much rather have a HUD that displays everything I need to know in a decent looking manner over how something looked in a movie.

shukkoku 08-03-2009 01:12 PM

yes, but I didn't feel like it displayed enough, And it didn't have any personality. I'm saying it should display more and look attractive

Bokken 08-03-2009 07:16 PM

It doesn't feel pretty, or witty, or gay? True, it was just slapped together, but it's never really impeded my gameplay.

Darth Eclipse 08-04-2009 01:42 PM

Quote:

Originally Posted by shukkoku (Post 2658228)
In SWBF2 there wasn't much work put into H.U.D. If you look at a game like rep. commando the H.U.D is bright and helpful, displaying enemies, cover, friendlies, objectives, etc. The only thing the BF2 H.U.D really showed was health, stamina and ammo. Not very exciting.
I think that the H.U.D in SWBF3 should actually display information.
What do you guys think?


Well, SWBF 1 and 2 is mainly 3rd person. I don't think that they did very well with 1st person in SWBF 1 and 2. Anyways, if you are looking through someone's eyes then you are seeing the screen in front of their face. In 3rd person it's like there is a camera attached to a kite which is attached to your person't back with a string. So it makes more sense for there to be little or no HUD in 3rd person than 1st person to me.

SG-17 08-04-2009 01:48 PM

Quote:

Originally Posted by jawathehutt (Post 2658325)
Hmm I didnt think it was too bad, the only real issue I felt was the ammo in the clip, it can be difficult to tell how many shots are left especially when every gun takes up different amounts of ammo per shot. I think I like the 1.3 patch hud a bit more but its mostly just a rearrangement of everything

There is an indicator inside of the Reticule that shows how much ammo you have left in your clip.

Bokken 08-04-2009 03:43 PM

Sniper rifle uses 8 shots/clip. Tell me right off the top of your head how many ticks inside the reticule == how many shots left.

SG-17 08-08-2009 06:35 AM

There are only 5 shots in a clip for the sniper rifle and each takes out one fifth of the tick marks inside the reticule. It is not that hard to understand.

jawathehutt 08-08-2009 12:43 PM

When Im sniping, I dont want to bother with that. Just give me a number, if anything it probably would have required less work than the whole tick mark thing. Not to mention, on some brighter maps like Hoth, those tick marks become invisible to the snow, which makes them even more useless than they normally are.

Bokken 08-08-2009 06:45 PM

Quote:

Originally Posted by SG-17 (Post 2660702)
There are only 5 shots in a clip for the sniper rifle and each takes out one fifth of the tick marks inside the reticule. It is not that hard to understand.

You're living in SWBF, bud. They changed it to 8 in SWBFII.

SG-17 08-09-2009 02:40 AM

Nope, it is only 5 shots a clip in SWBFII.



At least in the PS2 version. 5 rounds a clip, 7 total clips.

LordJhredmo 08-09-2009 12:40 PM

PC

We have 56 total rounds in a sniper's pack of clips. 8 rounds per clip. Do the math. That makes a total of 7 clips in a full pack.

SG-17 08-09-2009 03:59 PM

Why would they have made the total ammo different in the different versions? There are only a total of 35 rounds in the PS2 version.

Bokken 08-09-2009 04:40 PM

Quote:

Originally Posted by LordJhredmo
It is LucasArts...

As he said.

shukkoku 08-09-2009 07:20 PM

I guess there wasn't enough communication between the workers

GeneralPloKoon 08-22-2009 02:19 AM

I think it would be cooler to NOT have a HUD, maybe just a ammo counter...

M@RS 08-22-2009 02:28 AM

I'd like to see something like what they did with RC. Where you can see the inside of your helmet. It really gives you the feeling of being a normal trooper.

kalle90 08-25-2009 02:08 AM

As long as it's not like in BF2. I didn't like the tick ammo counter and I didn't like the huge enemy health bar. RC style might get too messy and resource stealing, and what about rebels who don't have implants?
The first thing is to make 1st person smoother a la Halo, Half Life, COD or most quality FPSs. In depth HUD is useless if I feel like a tank

TripHammer 08-25-2009 08:58 AM

Quote:

Originally Posted by GeneralPloKoon (Post 2665115)
I think it would be cooler to NOT have a HUD, maybe just a ammo counter...

Ditto. Ammo counter around the reticle or something.


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