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ZimmMaster 08-06-2009 05:01 PM

ZimmMaster's WIP's
 
Current Projects:

Ultimate Saber Mod (TSLPatcher Version)- I am remaking the USM to install with the TSLPatcher to resolve compatability issues with many mods out there. A few examples would be, the Final Touch my by oddflash, the TSLRCM, the TSLRP by Team Gizka (if its ever released). This version will install with the TSLPatcher and include the major fixes, it will make changes to the 2da, and dlg files. It will also recompile the scripts with the Random Loot Fix included. So no more having to manually edit the files in the USM to make them compatable. Permission to host is pending.

UPDATE: I was unable to gain permission to host a whole new USM. So I went to my backup plan. I will release the patcher and tslpatchdata folder with the changes.ini file, info.rtf file, usm source scripts which are allowed to be used without contacting the team and un-modded dlg and 2da files that are used in the USM in a zip archive. In order for the patcher to work you will have to download the USM on KotOR Files. In the archive there is a folder called "Override" (without the quotes). Open this folder and delete all .ncs files. To do this quickly, open the USM override folder and open your searcher (Windows Key + F) and click search all files or folders and then if neccesary browse to the USM override folder and then in the all or part of filename text box type ".ncs" (without the quotes). Hit delete and then navigate back to the USM's override select all then copy and paste the files into the tslpatchdata folder DO NOT overwrite ANY files when asked. Then run the patcher.

UPDATE 2: Mod release postponed till permission issues resolved.

<snip> Mod Project Canceled.

Canderis 08-06-2009 05:54 PM

Quote:

Originally Posted by ZimmMaster (Post 2660157)
the TSLCR by Team Hssiss,

Thats not by us. That is by DarthStorny and zbyl

ZimmMaster 08-06-2009 10:16 PM

Crap, I got the name wrong again!

Lord of Hunger 08-07-2009 12:09 AM

And it's TSLRCM.

TSLCR is a mod by Pikmin who is associated with neither Stoney and Zbyl or Team Hssiss in ANY way at all.

Canderis 08-07-2009 12:16 AM

Quote:

Originally Posted by Lord of Hunger (Post 2660292)
Pikmin

Baylor

Lord of Hunger 08-07-2009 12:50 AM

Balor, Pikmin...just a different way of saying the same thing? :D

Exile007 08-07-2009 02:00 AM

Quote:

Originally Posted by Lord of Hunger (Post 2660308)
Balor, Pikmin...just a different way of saying the same thing? :D

You are using a Synonym. ;)

And as for the topic: it's nice to see older mods being re-released with ez-compatibility. It's not a problem for me since I can usually make mods compatible without too much trouble (half the reason I download these things is to pick them apart anyway :p), but I'm sure it will be of great use to KotORfilers. :)

jonathan7 08-07-2009 05:13 AM

Quote:

Originally Posted by ZimmMaster (Post 2660157)
Permission publicly given by shem.

Where?

ZimmMaster 08-07-2009 07:41 AM

Quote:

Originally Posted by Lord of Hunger (Post 2660292)
And it's TSLRCM.

TSLCR is a mod by Pikmin who is associated with neither Stoney and Zbyl or Team Hssiss in ANY way at all.

Still got the name wrong! Thanks for the clarification.

Quote:

Originally Posted by jonathan7 (Post 2660354)
Where?

On the kotor files page for the ultimate sound mod. Near the bottom of the readme file it says you may use this mod however you like I just ask that I get credit in the readme. Or something like that.

UPDATE: I just got a reply from T7, saying my backup plan is legal. He would actually like to test it. So once it is done, I'll send it to T7 and see what he thinks. I think I'm actually on the last file to manufacture modifiers for.

jonathan7 08-07-2009 07:58 AM

Quote:

Originally Posted by ZimmMaster (Post 2660366)
On the kotor files page for the ultimate sound mod. Near the bottom of the readme file it says you may use this mod however you like I just ask that I get credit in the readme. Or something like that.

This isn't what Shem meant though; he meant inclusion in a much larger mod. All you have done is to put his mod and his work into TSL patcher, which takes about 2 minutes... You will have to forgive me, but all this comes across as is an attempt to take credit for all Shem's hard work.

ZimmMaster 08-07-2009 08:00 AM

Quote:

Originally Posted by jonathan7 (Post 2660371)
This isn't what Shem meant though; he meant inclusion in a much larger mod. All you have done is to put his mod and his work into TSL patcher, which takes about 2 minutes... You will have to forgive me, but all this comes across as is an attempt to take credit for all Shem's hard work.

I did say all credit goes to Shem for the creation of the mod. I just take credit for making it install with the TSLPatcher. But if you want me to ask shem for permission, I will.

jonathan7 08-07-2009 08:08 AM

Quote:

Originally Posted by ZimmMaster (Post 2660372)
I did say all credit goes to Shem for the creation of the mod. I just take credit for making it install with the TSLPatcher. But if you want me to ask shem for permission, I will.

You can ask for permission, but I already know the answer will be no, I've already discussed the matter with Shem.

If your just going to take a modders work, and put it in TSLpatcher, regardless of what the permissions say, if you want the mod hosted at KotOR Files you will have to get the expressed permission of the original mod maker that you are allowed to do that for it to be allowed on site.

ZimmMaster 08-07-2009 08:14 AM

Quote:

Originally Posted by jonathan7 (Post 2660375)
You can ask for permission, but I already know the answer will be no, I've already discussed the matter with Shem.

If your just going to take a modders work, and put it in TSLpatcher, regardless of what the permissions say, if you want the mod hosted at KotOR Files you will have to get the expressed permission of the original mod maker that you are allowed to do that.

I'm sorry, I did not know. But I can still go with my backup plan. I can do the same thing with this as I did the USM; release the patcher and the tslpachtdata folder with un-modded copies of the baseitems and spells.2da files with the changes.ini and info.rtf files. So now there will be no permission issues as technically I'm not releasing the mod all over again, just the patcher with instructions saying to copy all the sound files included in the mod's zip archive to the tslpatchdata folder. So no permission issues there. Do I still need to ask for permission even though the only thing being hosted is stuff made by me?

Robespierre 08-07-2009 12:13 PM

Quote:

Originally Posted by ZimmMaster
UPDATE: I was unable to gain permission to host a whole new USM. So I went to my backup plan. I will release the patcher and tslpatchdata folder with the changes.ini file, info.rtf file, usm source scripts which are allowed to be used without contacting the team and un-modded dlg and 2da files that are used in the USM in a zip archive. In order for the patcher to work you will have to download the USM on KotOR Files. In the archive there is a folder called "Override" (without the quotes). Open this folder and delete all .ncs files. To do this quickly, open the USM override folder and open your searcher (Windows Key + F) and click search all files or folders and then if neccesary browse to the USM override folder and then in the all or part of filename text box type ".ncs" (without the quotes). Hit delete and then navigate back to the USM's override select all then copy and paste the files into the tslpatchdata folder DO NOT overwrite ANY files when asked. Then run the patcher.

Did you try to contact all the members? I was interested in making another patch to fix some of the grammatical errors and also fix the compatibility.

Darth InSidious 08-07-2009 01:00 PM

As a matter of record and for future reference, we expect you to gain permission before you start work on modifying someone else's mod; not only is it prudent, it'd damned rude to publish it and then turn round to the original mod maker and say "Oh, by the way, can I have permission?"

This includes creating an easy-install option/mod using TSLPatcher or otherwise, and while there hasn't been a policy on this up until now at KotORFiles, as vice-admin I'm setting one: If you are going to create one of these you must obtain the permission of the original mod author or authors to do so. Otherwise it will be treated much the same as if you had used their mod in another or uploaded it without permission.

This is about following the spirit rather than the letter of the law. The point is to show some respect for your fellow modders, not to create a framework you can skirt around when you feel like it.

ZimmMaster 08-07-2009 01:13 PM

Quote:

Originally Posted by Robespierre (Post 2660427)
Did you try to contact all the members? I was interested in making another patch to fix some of the grammatical errors and also fix the compatibility.

I first contacted T7nowhere with what I was wanting to do. He said no. As he would have to contact all the members of the USM team. So then I asked about my backup plan. His reply to me presenting my backup plan is below. I'm also integrating the critical updates for the usm in this too.

Quote:

Yeah, that sounds pretty good to me.

Are you going to be willing to support anyone that has trouble using the patcher to install USM?

BTW, I do appreciate the effort as I'm sure the community will. When you have the patcher ready i would like to take it for a spin.

Cool.


-T7
Quote:

Originally Posted by Darth InSidious (Post 2660441)
As a matter of record and for future reference, we expect you to gain permission before you start work on modifying someone else's mod; not only is it prudent, it'd damned rude to publish it and then turn round to the original mod maker and say "Oh, by the way, can I have permission?"

This includes creating an easy-install option/mod using TSLPatcher or otherwise, and while there hasn't been a policy on this up until now at KotORFiles, as vice-admin I'm setting one: If you are going to create one of these you must obtain the permission of the original mod author or authors to do so. Otherwise it will be treated much the same as if you had used their mod in another or uploaded it without permission.

This is about following the spirit rather than the letter of the law. The point is to show some respect for your fellow modders, not to create a framework you can skirt around when you feel like it.

I NEVER publish my mods that I make until AFTER permission issues are resolved even though I usually already have them made for use by me. I learned this last year and what can happen if you don't. I have like fifteen really good mods of mine that I have not released to the public. Like my Dual Colored Double Sabers for TSL. Like one side emit a blue and the other a red blade. My version 3 of my Items of Revan which I've modified SS' Revan Fix and integrated into the game. My KOTOR I Mullet Head for TSL. I was not sure if I should release that or not 'cause it might be considered porting even though OE used that head in the KOTOR II trailer. The reason I ask after the mod is made is because several of my attempts at projects like this failed miserably. The idea of hosting it comes after if I think it is a really good mod. In the case of the USM mod, I was already making it for personal use a week ago when I thought about hosting it a few days later as it was turning out real good. Which is when I asked T7. Later which I posted the WIP thread. I had not actually started those mods yesterday. I had been working on them for a while before. I just posted the order of developments in the way they happened.

Lord of Hunger 08-07-2009 04:13 PM

In any event, it is clear that ZimmMaster has permission from T7 for his alternative USM solution. As for the Ultimate Sound Mod problem, it sounds like he accidentally misinterpreted something. And note that he has published NOTHING yet, he's just been announcing his plans and asking for permission to pursue them.

And btw, it's TSLRCM, not TSLCRM. :D

Darth InSidious 08-07-2009 04:19 PM

Quote:

Originally Posted by Lord of Hunger (Post 2660523)
In any event, it is clear that ZimmMaster has permission from T7 for his alternative USM solution.

The USM readme (Section VII: Terms of Use) states that the team must give written assent. Whether T7 has given his permission on condition of the other members or in their name is something that needs clarifying, IMO.

jonathan7 08-07-2009 04:33 PM

Quote:

Originally Posted by ZimmMaster (Post 2660451)
I NEVER publish my mods that I make until AFTER permission issues are resolved even though I usually already have them made for use by me.

Quote:

Originally Posted by Lord of Hunger (Post 2660523)
As for the Ultimate Sound Mod problem, it sounds like he accidentally misinterpreted something. And note that he has published NOTHING yet, he's just been announcing his plans and asking for permission to pursue them.

KotOR Files upload system begs to differ on this point....

Lord of Hunger 08-07-2009 04:45 PM

*brings up USM readme (Section VII: Terms of Use)*

"You may alter the contents of this mod in anyway you see fit for your personal use only."

Technically this doesn't alter anything about USM until it goes into the personal use only realm. None of the .2das or .dlgs are modified until they are merged with the existing .2das and .dlgs in someone's override.

"This mod may not be re-upload to any other website besides LucasFiles.com and pcgamesmods.com unless...."

This mod does not contain any USM files so it is not uploading USM to any website without the Team's consent.

Now granted there is the spirit of the law as you said. I respect that, I really do. But the fact that at least one of the Team Members, T7, is okay with this has significance too. And given that the original Team is not that active nowadays, it's very hard to even ask for permission.

Anyway, I guess I just feel like defending a mod I'm not even affiliated with. I do think that this could be one of the best modding resources ever since it will help reduce the incompatibility issue of USM.
Quote:

Originally Posted by jonathan7
KotOR Files upload system begs to differ on this point....

From what I can tell he was operating under a faulty assumption.

In any event, I'll let ZimmMaster continue to make his case for these mods. Just though I'd offer some arguments of my own (and I can easily argue either way :D ).

ZimmMaster 08-07-2009 04:58 PM

I've contacted T7 for some help and clarification. I also brought up some of the issues posted here. He'll hopefully get back to me soon or he may post here. I just hope I can host it. As for the Sound Mod issues, the mod is still "pending approval" on KotOR Files and I asked Shem for some clarification in a visitor message on his profile. I'll post here with more updates as I get them.

*EDIT* I think it would be easier to see what is being done with Ultimate Sound Mod than for me to tell what's being done. I hope it clarifies what I'm wanting to do.

<snipped link>

*EDIT* Sorry. Just trying to make things a little easier with a visual aid.

Shem 08-07-2009 06:53 PM

Quote:

Originally Posted by ZimmMaster (Post 2660157)
Was tired of all the compatability issues. So I remade it to install with the TSLPatcher and have it make neccessary modifications to the .2da files and copy others. Permission publicly given by shem.

First you say this...

Quote:

Originally Posted by ZimmMaster (Post 2660157)
UPDATE 2: Mod release postponed till permission issues are resolved.

Then you say that.

I have a problem with lying. You said I gave you permission which I didn't. That ticks me off. Then you ask me for permission. That's a problem. You should have asked me first. Besides, I can do the TSL Patcher myself if I choose to do so. But back then I hadn't learned it when I released the mod.

Whether or not I decide to do it is irrelevant. You went too far and that was totally disrespectful. To boldly claim I gave you permission. Did you really think that was going to work? You have to think ahead and you failed to do so. It was like you wanted to upload my mod under your name with a slight update and the glory would be yours. That's not cool.

ZimmMaster 08-07-2009 08:03 PM

Quote:

Originally Posted by Shem (Post 2660556)
First you say this...

Then you say that.

I have a problem with lying. You said I gave you permission which I didn't. That ticks me off. Then you ask me for permission. That's a problem. You should have asked me first. Besides, I can do the TSL Patcher myself if I choose to do so. But back then I hadn't learned it when I released the mod.

Whether or not I decide to do it is irrelevant. You went too far and that was totally disrespectful. To boldly claim I gave you permission. Did you really think that was going to work? You have to think ahead and you failed to do so. It was like you wanted to upload my mod under your name with a slight update and the glory would be yours. That's not cool.

That was a simple misunderstanding. I did not know doing this would require permission even though the readme says it may be used in another mod as long as credit is given, which I did till a few days later. I quote your readme.

Quote:

Terms of Use: If you want to use the work I have done in a future mod, just please give me credit for what you used.
Also, I did not say you gave me permission. I said "permission publicly given". Which I was indicating by the readme file section of the mod page on KotOR Files. Plus, I meant no disrespect and I do NOT make mods for "all the glory". I make them for the community's benefit and enjoyment. Just having my mod accepted is enough for me. All the compliments and popularity of the mod is just a bonus. Also, in my visitor message asking for permission, I said;
Quote:

NOTE: This will not contain files from your sound mod unless you say it is okay. It will include the patcher, your readme for the sound mod in a folder called Origional Readme, my readme for the patcher, tslpatchdata folder, and inside the folder will be the changes.ini files, info.rtf files, and un-modded copies of the 2da's used in the mod.
The rest of the message stated what would be included. All the files, with the exception of the TSLPatcher itself, were made by me.

As to my posting "Mod release postponed will permission issues are resolved", I thought I had permission as was stated in your readme when I first submitted the mod. But then after I made the WIP thread a couple days after the submission, DarthInsidious made a rule which he posted here that I still need to ask permission for mods like this regardless of the readme saying I can modify it or not this morning. Is this sufficient clarification?

I can't believe all this trouble over a simple missunderstanding. If you don't want me releasing Shem's mod all over again, I can just release the patcher without Shem's mod inside.

jonathan7 08-07-2009 09:42 PM

Quote:

Originally Posted by ZimmMaster (Post 2660572)
I can't believe all this trouble over a simple missunderstanding. If you don't want me releasing Shem's mod all over again, I can just release the patcher without Shem's mod inside.

How about you don't release anything that relates at all to Shem's work. She is more than capable of deciding if he releases the USM with TSL patcher or not. However lets see if I can completely eliminate the misunderstanding.

Shem's readme;

Quote:

Originally Posted by readme
If you want to use the work I have done in a future mod, just please give me credit for what you used.

What this explicitly means is that you use his mod in your own mod... For example lets say SilverEdge9 wanted to include it in BoS then he could. Putting Shems USM mod in TSLpatcher is not making a mod, it is not doing any work of your own what so ever - it would of taken me less than a minute to put Shems USM in TSLpatcher. Indeed I'm happy to do that, email it to Shem, and let him upload that to KotOR Files under his own name to end this furore.

Putting someone elses mod in TSL patcher does not count as a modification, you haven't done anything yourself to change the game, it goes completely against the spirit of which Shem had said the above in his readme. Indeed your behaviour is why I explicitly state that my own work has to have my permission given, otherwise if I gave it in a readme, that trust could be abused; which is exactly what you have done by doing what you have done. I cannot within the realms of forum rules say anything else with regards this matter.

My primary job here is to enforce the rules, and keep the peace. As such my behaviour has to set the example with regards obedience to the Forum rules, and setting the level of decorum appropriate for the forum. Do rest assured I am not in any way either amused by your conduct or very enamoured by your behaviour; I think you have acted in a wholly ungraceful manner which is the antipathy of which mod makers would like to relate to one another, Good day sir.

T7nowhere 08-07-2009 10:00 PM

There are some good points brought up in this thread an I don't want to distract from someones work.

I personally don't have a problem with someone making an installer for one of my mods that probably does need one with all the mods that have come out since.

As I have said in my Emails Zimmerman I want to see the end result and test the installer myself, but I also mentioned that i need to contact the other members of the team.

However seeing as what your releasing will not contain any actual content from USM I don't see that there would be a problem.

The whole point is to allow people to enjoy the mods without their games being messed up.

If there is something else I'm missing I would appreciate being PM'd personally.

ZimmMaster 08-07-2009 10:04 PM

Quote:

Originally Posted by jonathan7 (Post 2660598)
How about you don't release anything that relates at all to Shem's work. She is more than capable of deciding if he releases the USM with TSL patcher or not. However lets see if I can completely eliminate the misunderstanding.

Shem's readme;



What this explicitly means is that you use his mod in your own mod... For example lets say SilverEdge9 wanted to include it in BoS then he could. Putting Shems USM mod in TSLpatcher is not making a mod, it is not doing any work of your own what so ever - it would of taken me less than a minute to put Shems USM in TSLpatcher. Indeed I'm happy to do that, email it to Shem, and let him upload that to KotOR Files under his own name to end this furore.

Putting someone elses mod in TSL patcher does not count as a modification, you haven't done anything yourself to change the game, it goes completely against the spirit of which Shem had said the above in his readme. Indeed your behaviour is why I explicitly state that my own work has to have my permission given, otherwise if I gave it in a readme, that trust could be abused; which is exactly what you have done by doing what you have done. I cannot within the realms of forum rules say anything else with regards this matter.

My primary job here is to enforce the rules, and keep the peace. As such my behaviour has to set the example with regards obedience to the Forum rules, and setting the level of decorum appropriate for the forum. Do rest assured I am not in any way either amused by your conduct or very enamoured by your behaviour; I think you have acted in a wholly ungraceful manner which is the antipathy of which mod makers would like to relate to one another, Good day sir.

Ok, then. The Ultimate Sound Mod project is officially canceled. Thanks for all clarification. Sorry for all the trouble.

Quote:

Originally Posted by T7nowhere (Post 2660606)
There are some good points brought up in this thread an I don't want to distract from someones work.

I personally don't have a problem with someone making an installer for one of my mods that probably does need one with all the mods that have come out since.

As I have said in my Emails Zimmerman I want to see the end result and test the installer myself, but I also mentioned that i need to contact the other members of the team.

However seeing as what your releasing will not contain any actual content from USM I don't see that there would be a problem.

The whole point is to allow people to enjoy the mods without their games being messed up.

If there is something else I'm missing I would appreciate being PM'd personally.

I will email you the end result once completed. Which I hope will be sometime tommorow or the day after.

RedHawke 08-08-2009 03:50 AM

I was asked to post something here so here we go.

This is our stance on this... While you may have noble intentions you need to secure permissions first before announcing something like this and if you can't get them you are SOL... sorry.

Needless to say to have a link for something like this around here you will need to have permission, now if what is released contains no actual files from the mod then that's a slightly different story because then it becomes a sort of add-on or a resource file. Still permissions would be nice and it appears T7 is active on this in wanting to check it out before you release.

[/Staff Statement]

--------------------

[Modder Statement]

Basically Zimm, what you are doing we have seen before and you are going about it in the wrong way and actually appearing like someone who wants to take credit for another persons work (I have seen the readme you put in your Patcher version of Shem's mod crediting yourself for this endeavor and first mind you, that screams of Zimm wanting a piece of Shem's credit.) Needless to say I'm not impressed by that, at all.

Someone who actually wants to help does something like this makes the thing packages it up and doesn't even put their name anywhere on it, if you really are doing it to help the community, you would package it up and let T7 and Shem handle it from there and release it, that's how it rightfully should be done.

[/Modder Statement]
--------------------

Just general FYI for you all... For those of you who haven't been around here since 'The Dawn of Time' so to speak, I wish I could take you on the proverbial way-back machine to the sad state of affairs the JK:JA modding scene was, there was theft, there was drama, there was so much crap going on that we wanted to separate ourselves from this cesspool and 'permissions' was a big issue, and still is as you can see. So while you may feel that our 'spirit of the law' is infringing upon some of you, I do desire to point out that we have our reasons for this. But #1 is about respect.

Just clarifying a few things about why we are so 'archaic' to some of you on certain things around here.

ZimmMaster 08-10-2009 08:46 AM

Ok, we are now in the testing stage and unsurprisingly we have problems. All mods this big have problems it seems. We have several Warnings that appeared and I don't know what some of them mean. Below some notes I've taken that include the warnings. As to the one error message I got with the c_npclevel.nss file. I don't know why it appeared because the file is in the tslpatchdata. I really need help with the handmaiden.dlg and baodur.dlg warning entries as these are some critical files.

Show spoiler

ZimmMaster 10-20-2009 08:37 PM

Still am waiting on a reply with the latest patcher but I recently got an email from him which is a good sign. I still need help on several problems.

Anyways new projects I forgot to mention earlier.

New Dopak Head Mod v2: Practically done. Finishing up portraits and screenshots.

Items of Revan v2: Done. Just waiting on a reply email from SithSpecter asking to include his flowing cape fix with some edits to it made by me.

Walking Animation Fix v2: Done. Getting ready to submit for review. Includes requested TSL Running Animation Fix.

TSL Texture Improvement Mod: A long ways to go. Wondering about recruiting.

*EDIT* Forgot to mention my Dual Colored Saber Staffs: Done. Waiting on a reply from svosh to use the negotiator saber model. If no reply by Thanksgiving, will use oldflash's model he gave me permission to use.

-ZM-

Christos K 10-22-2009 10:57 PM

I hope you can get this done without any problems. I would want nothing more but to be able to use USM with the TSLRP and TSLRCM.
On a side note, I hope I do not get in trouble for saying this, {Snip}

ZimmMaster 10-25-2009 12:46 PM

I would prefer to leave the Ultimate Sound Mod patcher project unmentioned. I do not want to start a flame war over this.

My Movement Animation Fix is done and now hosted on KOTOR Files.

ZimmMaster 11-22-2009 10:32 PM

My New Dopak Head Mod v2 is done and submitted to KOTOR Files. Temporary download link is located in release thread.

ZimmMaster 01-13-2010 10:12 PM

Time for updates.

USM Patcher - Now working together with DarthStoney and Star Admiral to work on resolving issues with the install.

New Dopak Head Mod v2 - Still not hosted but has been submitted. No rejection email recieved.

ZimmMaster 05-19-2010 06:40 PM

Sorry I'm late updating. Been busy with Mass Effect 2.

USM Patcher - still waiting, but a patch for the TSLRCM which was mainly the whole point of the patch, has been done and hosted to KFiles. Thanks Stoney.

New Dopak Head Mod v2 - Done, hosted on KFiles, see link in my signature.

Sith Uniform attire - Done, hosted to KFiles, see link in my signature.

ZimmMaster 06-28-2010 03:18 PM

OK, bad news. My computer went out due to a motherboard failure and until I can get a new computer or find some way to salvage the hard drive, I lost all data and all my WIPs. So unless I can salvage the hard drive and get a new computer (which could be up to a month from now or whenever we get confirmation about some social security benefits from the government, the wait is killing me) I have lost all my projects and will have to start from scratch. I'm very sorry to anybody who have been waiting patiently for any of my projects to get finished. :(

-ZM-

UltimateHK47 11-19-2011 11:37 AM

zm i think you should update this WIP, it'd help. Especially finding all your mods from 1 place

Dak Drexl 11-19-2011 09:35 PM

Quote:

Originally Posted by DarthJango/Weasley (Post 2795862)
zm i think you should update this WIP, it'd help. Especially finding all your mods from 1 place

Did you not read his last post?

Quote:

Originally Posted by ZimmMaster (Post 2735312)
OK, bad news. My computer went out due to a motherboard failure and until I can get a new computer or find some way to salvage the hard drive, I lost all data and all my WIPs.
-ZM-

No reason to bump threads like this while other modders wait and watch their active threads get pushed down. Zim will update this when he has something to post.

UltimateHK47 11-20-2011 04:35 PM

No active thread gets pushed down because i post like 20 times a day. I post on nearly all WIps and i make sure theres somethin new to read :). And i only said because he may of forgotten about this as i found wayyy back, and his failiure was like 6 months ago and i know hes been modding recently.


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