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Monkey Island 2 - LeChuck's Revenge SE: 'Cursed' Edition
Greetings fellow MI fans! Unfortunately, the project I was recruited into has fallen apart. It was a Monkey Island fan game headed by SilverWolfPet featuring Maniac Mansion style character control and CMI graphics. You could control Guybrush, Stan, and Murray. Majus was to provide the voice of Guybrush. A majority of the jokes and puzzles were already written as well as a good amount of the plot.
Now I have the opportunity to give a superior Monkey Island game the 'Curse' treatment. Monkey Island 2: LeChuck's Revenge! UPDATE1: Guybrush: http://img27.imageshack.us/img27/998/guybrush13.png |
Mh, don't you think it would make more sense to do this for MI1 first? After all it would be easier to accomplish (lesser animation frames, lesser actions, lesser characters), plus MI1SE is in much more need of a visual makeover than MI2SE seems to be. And you've already started on that one!
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This would take forever to do.
You could make a whole new original game, and that would be a smaller undertaking! |
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I also believe MI2's backgrounds work better with CMI style characters than SMI's backgrounds. Quote:
There's only so much a graphics artist can do. |
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I still think a Cursed-edition of MI1SE might make sense (and looks much more manageable to finish it!). And regarding the walkcycle: http://img202.imageshack.us/img202/1492/mi1.gif http://img291.imageshack.us/img291/6711/mi3.gif I agree that the CMI-walkcycle looks choppy on that 6-frame-walk. But I think that the second contact-position (where his left leg is fully extended forward) is the problem here. http://img248.imageshack.us/img248/1197/mi3b.gif Here I've used the first contact position at the second contact as well, and when ignoring the "flip" of arms and legs, it looks already way smoother and would absolutely work. You only have to draw a contact position based on the first one, with arms and legs reversed. Of course the CMI-walkcycle has some depth to it, which the MI1-sprite doesn't, and it causes some "wiggle". But I think when getting rid of the perspective and fixing the second contact-position, it'll look great. Also I think that in CMI he looks way lankier than he's supposed to be in MI1, so it'd be better if you draw him slightly stiffer... not so much bouncing his head or bending his body. This would help making the walkcycle look less choppy too. Plus THIS looks gorgeous: http://i29.tinypic.com/1zog55t.jpg And I don't think the Cursed-style sprite collides with the background-style at all! |
I'm about 1/3 the way done with Guybrush's sideway's walk.
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Don't you think it's better to start modding from the first SE game? Is there a chance that when you'll complete SE2:Cursed mod you'll say "Naaah, too old/too bad" about SE1:Cursed? Actually, you don't know how MI2:SE looks in technical terms... :)
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Wow this is a lot of work and you're brave to be taking it on! While I have admiration for your effort... um... why? I like MI2 guybrush the way he is, might be better to wait for the SE and fix the LucasArts guybrush so he looks more like the real MI2 guybrush? I don't think I'd ever play a version of MI2 with CMI guybrush.. don't really see the point? What am I missing here...
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See, Jenni is still working on SMISE: Cursed Ed. There's nothing to be concerned about.
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I'm going to Cursify other characters than what Monkey Mania already did too. :) The next scene I'm planning on tackling after this is the Fettuccini Brothers Circus. |
Very cool, looking forward to those. The other "Cursed"-Edtion thread is still there, so it'd be great if you would post your progress over there once something "showable" is done. :)
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Something like this would be ideal, but I'm not that good of an artist. CMI graphics will be more fun.
http://2.bp.blogspot.com/_FbFu1YBZ-H...00/MI2_Sml.jpg |
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Update: Guybrush Sprite
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Hope these CMI-styled projects will inspire you. Good luck, can't wait to see the game!
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Hello I am new to the forums...
I am a graphic artist my self ı want to make a Monkey island my self with the CMI graphics..... Would like to find people that can help in this project.... My game will be more like combination of pirates game and CMI ı will add rpg skills to our crews so they will be more usefull.... |
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