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Hawk 0032 12-29-2010 09:54 AM

Static Mesh ploblem (XSI)
HI all,

I have a problem with a converted Static Mesh. When I import it to UnrealED, then I can look in the Static Mesh. What do I wrong ?

Here are some pictures about my problem:

PS: I converted it with XSI.

N-5/Prudii 12-29-2010 01:42 PM

In XSI, select the model, go up to where it says Model, go down to Modify, Poly Mesh, and hit Invert Polygons. Export. There you go.

Hawk 0032 12-29-2010 03:07 PM

Thank you very mutch !

N-5/Prudii 12-29-2010 05:51 PM

Always welcome. ;)

HockeyGoalie35 12-29-2010 09:24 PM

Nice one Prudii!

And hey Hawk! good to see ya!

Hawk 0032 12-31-2010 08:09 AM

I have a new problem. Does anyone know how to reflect Static Mesh's in XSI ? When I import it into UnrealED, its wrong around. How to fix it ?

HockeyGoalie35 12-31-2010 08:50 AM

reflect you mean flip right, its the wrong way?

yea, ive tried to find the awnser to that but i was unable to fix it

Hawk 0032 12-31-2010 10:06 AM

Thanks Hockey, but I need help !

€dit: Thats my problem:

HockeyGoalie35 12-31-2010 08:47 PM

yea, i have that problem too.....hmm.
ill doa little research

Hawk 0032 01-01-2011 10:05 AM

I fixed it, but not with XSI. I fixed it with Blender.

Mandalorian Mercenary 01-03-2011 01:24 PM

I'm considering using blender to make space scenes for my lego videos and other projects.. if i found a star destroyer mesh, would i be able to make it move in blender?

HockeyGoalie35 01-04-2011 08:37 AM

well, if you know how to make animations, then i guess so.

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