Gorc and Pic Map
Hello everybody! I am new here and i'm sorry if i didn't post something about me but I am not expert in how forums work Lol! Anyway I am italian and i think my english will not be so good :D... Anyway I made a map from a level of the fantastic game Jedi Knight: Dark Forces 2; it is the level when kyle meets Gorc and Pic...this is my first map and I still have a lot of work to do with it but I'll post a little preview and i think i will link the download when it will be finished...Can you tell me what do you think? :)
remember, this is my first map, so it wont be special but I hope you like it and may the force be with you!
Sweet, like you said it just needs some work and maybe the textures for the walls can be made to look like the textures from df2 for that level. Then thrown in a gorc and pic npc ;)
you need "pakscape" or "winrar", or the "NPC tool" that you can download at filefront. if you are using "pakscape" or "winrar", open up the "assets.pk3" file in your "base" folder, and click "ext_data". here you should find several folders, including "NPCs" and "sabers". click "NPCs" and then copy and paste one of the files inside (does not matter which one, you are going to be changing it anyway) and paste it somewhere else (outside the extraction program) like say, on your desktop for now.
now, open up this NPC file and inside you should see something like this:
now, first change the very first line to the name you want. this will be the NPC spawn name. for example, here you could change "alora" to "gorc" and when you are all done you would be able to type "NPC spawn gorc" into the console and it would spawn your new NPC. the next thing you will want to do is change the "playermodel" line to whatever model you are using for "gorc". (you can find this model in the "models/players" folder of your assets.pk3) next, change the "weapon" line to one of these:
now, i have not played dark forces, so i don't know what weapon "gorc" uses. i will leave that to you. but if its not a lightsaber, you can of course erase the lines that define saber, saber color, and saber styles. when you have finished with that, change the force powers accordingly. again, i do not know who "gorc" is but i am sure you do so set the force powers to level 1, 2 or 3. you can also change force regeneration time and max force power with these lines.
if the model you are using has multiple skins (several model.skin files inside it) you can choose a particular one of these by adding a line underneath the "playermodel" line. say the skin is labeled "model_default_gorc2.skin" in your "models/players/gorc" folder (in your assets.pk3). the specific skin would use a line like this:
customSkin [>tab>] default_gorc2
next, if the character is female, add a line that says:
sex [>tab>] female
the "[>tab>]" means press the tab button; do not actually type "[>tab>]". now, i know i probably sound like i am giving directions to a baby, but i am just trying to be clear. i do not know how experienced or inexperienced you are with this stuff, so i am playing it safe.
anyway, after you have done this, you can look around and change attributes like health, intelligence, aggression, run/walk speed, etc etc. then, save the file as a different name, and paste it BACK into your "NPCs" folder in "ext_data", using "pakscape" or whatever program you used.
if you used the "NPC tool" download from "filefront", it makes all of this automatic, with neat little menus and all that. if you are having trouble, you should probably try that.
well, that should do it! good luck.
hmm, that is all assuming you already have "Gorc" and "Pic" models... if not, the NPC files wont help you much.
also, i watched some youtube vids and i now see that Gorc and Pic have orange lightsabers. also, Gorc's is twice as long as a regular lightsaber. if you want, i can tell you how to make his saber longer. just let me know. good luck, again...
|All times are GMT -4. The time now is 12:33 PM.|
Powered by vBulletin®
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2015 - All rights reserved.