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-   -   [WIP] TSL:The Night and Day Mod (http://www.lucasforums.com/showthread.php?t=209603)

Fair Strides 2 02-25-2012 04:04 PM

TSL:The Night and Day Mod
 
This thread is to announce, not a request, but an actual work in progress. I got some jedi insight :D when thinking about that Nar Shadaa Skybox mod that made it "Day".

Then, I contacted Mandalore at Deadlystream to chat it up. If he can get the scripts to function, it's up to me to do the skins for each planet. Right now it's for TSL only, because the only skies I can find in K1 in KotorTool are Taris and Tatooine.

I'm here at LF both to inform you of the current work-in-progress and to ask for your opinions on what to skin in for each planet, suggestions on how you would like something done, and to ask any modeler's who see this to contact me if they think they can help me with something that I need/want done for this mod.

Here's a look at Korriban (though I need to blend the sky better. In-game you can visibly see where the color changes hue/shade.):

Show spoiler

noname35 02-25-2012 04:08 PM

So basically it'll make it look like its day time?

Sithspecter 02-25-2012 05:07 PM

I like this. I've always thought that KotOR should have night/day cycles. I can give you the names of the rest of the KotOR skybox textures if you want.

Fair Strides 2 02-25-2012 05:21 PM

Quote:

Originally Posted by Sithspecter (Post 2805585)
I like this. I've always thought that KotOR should have night/day cycles. I can give you the names of the rest of the KotOR skybox textures if you want.

Really?! Thanks! In K2, the skies are in the ERF texture packs, and right Under the letter that sky's planet is. In K1, I couldn't find them.

Rtas Vadum 02-25-2012 05:54 PM

Quote:

Originally Posted by Fair Strides 2 (Post 2805588)
Really?! Thanks! In K2, the skies are in the ERF texture packs, and right Under the letter that sky's planet is. In K1, I couldn't find them.

K2 names most texture files for planets starting with a abbreviation of the planet name. K1's area textures are all under the 'L' menu, labeled as:

LDA - Dantooine
LKO - Korriban
LHR - Endar Spire
LTR - Taris
LTA - Tatooine
LSI - Sith Base/Leviathan
LMA - Manaan
LKA - Kashaayyk(Skybox labeled 'trees')
LRK/LUN - Unknown World
LSF - Star Forge
LYV - Yavin

Fair Strides 2 02-25-2012 06:01 PM

Quote:

Originally Posted by Rtas Vadum (Post 2805589)
K2 names most texture files for planets starting with a abbreviation of the planet name. K1's area textures are all under the 'L' menu, labeled as:

LDA - Dantooine
LKO - Korriban
LHR - Endar Spire
LTR - Taris
LTA - Tatooine
LSI - Sith Base/Leviathan
LMA - Manaan
LKA - Kashaayyk(Skybox labeled 'trees')
LRK/LUN - Unknown World
LSF - Star Forge
LYV - Yavin

Thank You! I'll release TSL when it's done, then K1, then a compilation.

darth-ackbar 02-26-2012 02:46 AM

I agree that kotor should have had day night cycles, but will this only happen when you're in the module, so that when you leave/reenter it will reset? I think that the cycle should go on for a longer period of time, say 30mins, but continue to cycle while you're not in the module. Also, they would all need to start at the same time, and go at the same rate, otherwise you might get a situation where, on tatooine, anchorhead is in night, but the dune sea is in daylight, which obviously wouldn't make sense.

Anyway good luck and I for one will be a definate downloader

Mandalore5 02-26-2012 07:21 AM

Hi, I'm the Mandalore in question who's doing the scripting, and I'll be sure to consider that when making things work. I'll also have to take into account size of planet for the orbits, distance from sun, relative position to other planets, etc...

darth-ackbar 02-26-2012 07:37 AM

great, it looks like youre putting a lot of work into this, looking forward to it :)

Scorge 02-26-2012 09:34 AM

This is a really good idea, but I honestly think instead of 20 - 30 min it should be like 15.

Canderis 02-26-2012 11:14 AM

What are you doing about the lightmaps? Wont it still appear light even if the textures show its night?

Fair Strides 2 02-26-2012 01:30 PM

Quote:

Originally Posted by Canderis (Post 2805659)
What are you doing about the lightmaps? Wont it still appear light even if the textures show its night?

I thought about this and am definitely open to suggestions.

Also, can somebody give me some help for Manaan? I got a real nice sunset going in Photoshop, but in-game it won't appear. Here is an image of the sunset:
Show spoiler


In-game, the only thing I see is possibly a green film on the horizon.

Also, in reply to the other comments, I could do something that could be seen as being a jerk to Mandalore or overly thorough. In some EU books after Episode 6, Dark Force Rising to be exact, it mentions "Point five past lightspeed" in hyperspace. That equals out to 450,000 km per second. Also in the EU, in the Black Fleet Crisis trilogy, Lando mentions the galaxy as being 20,000 lightyears across. I can do the math, scale it onto the Galaxy map, and then give the figure for the travel time between planets.

UltimateHK47 02-26-2012 04:10 PM

Wow

noname35 02-26-2012 06:53 PM

Quote:

Originally Posted by Fair Strides 2 (Post 2805669)
Show spoiler

Looks great

VarsityPuppet 02-26-2012 06:57 PM

Is this going to be a thing where it gradually turns from day into night and vise versa? because AFAIK, that's going to be difficult....

noname35 02-26-2012 07:12 PM

Quote:

Originally Posted by VarsityPuppet (Post 2805709)
Is this going to be a thing where it gradually turns from day into night and vise versa? because AFAIK, that's going to be difficult....

There's a poll at the top....

Sith Holocron 02-27-2012 03:36 AM

I will be interested how you deal with the lightning on Malachor V. Hopefully, you'll be able to at least increase the resolution of that particular skybox.

Fair Strides 2 02-27-2012 07:55 AM

Quote:

Originally Posted by Sith Holocron (Post 2805758)
I will be interested how you deal with the lighting on Malachor V. Hopefully, you'll be able to at least increase the resolution of that particular skybox.

Are you referring to the green glow all around on Malachor? Because I don't remember any sun around there...

Mandalore5 02-27-2012 08:11 AM

Quote:

Originally Posted by Fair Strides 2 (Post 2805669)
could be seen as being a jerk to Mandalore or overly thorough

It won't be. Computers and astrophysics is pretty much everything I enjoy in life, that's a great idea.

Sith Holocron 02-27-2012 09:36 AM

Quote:

Originally Posted by Sith Holocron (Post 2805758)
I will be interested how you deal with the lightning on Malachor V. Hopefully, you'll be able to at least increase the resolution of that particular skybox.

Corrected.

Fair Strides 2 02-27-2012 04:58 PM

Quote:

Originally Posted by Sith Holocron (Post 2805773)
Corrected.

Okay, that makes more sense. I can try to see what I can do about it. I wasn't actually expecting to do anything to the ones in space, like Citadel Station, Yavin IV, the Star Forge, or the Leviathan. I mean what are you gonna see in space? Malachor, though, has some lighting.

Sith Holocron 02-27-2012 05:03 PM

I was thinking more of the lines that the Malachor V skybox is animated - and it show lightning flashes in it. If you're thinking about adding day and night cycles, how will you deal with having lightning occur during the day. Also, does Malachor V even need a daylight cycle as too much light might spoil the spookiness of the set.

Fair Strides 2 02-27-2012 05:12 PM

Quote:

Originally Posted by Sith Holocron (Post 2805801)
I was thinking more of the lines that the Malachor V skybox is animated - and it show lightning flashes in it. If you're thinking about adding day and night cycles, how will you deal with having lightning occur during the day. Also, does Malachor V even need a daylight cycle as too much light might spoil the spookiness of the set.

Now, I wasn't actually going to brighten Malachor up, just sharpen it a little bit. Also, that animation thing wouldn't happen to be the issue for Manaan' ocean, would it? I saw mention of animations and skyboxes concerning Telos a while back to support that.

harIII 02-27-2012 05:17 PM

This looks awesome though I'm kind of glad it's not what I thought it was when I first saw it. I have a neat trick up my sleeves for some of my sote areas... ;P

Mandalore5 02-28-2012 12:00 PM

What did you think when you first saw it?

Istorian 02-28-2012 02:29 PM

Very good Fair Strides 2, I aslo believe the game should have day/night cycles from the beginning. I really would like to see how this turns out! ;)

Kyr'am Galaar 06-25-2012 03:00 PM

Seeing as how you're supposed to have spent weeks on Dantooine and a few days at least on Taris, this is a really good idea. Keep it up!

Sith Holocron 06-25-2012 05:58 PM

Fair Strides will be without internet for a while so your patience will be required.

Rinku 06-27-2012 01:03 PM

This is a really awesome idea! Keep up the great work.

Kr1ffing_Br1lliant 10-08-2012 01:32 AM

Mod Progress Screenshots
 
Extracted From DeadlyStreams Post:

Been making some good progress on the mod. FairStrides is unfortunately without internet until further notice, so as it stands, we'll need some coding and scripting to get the .tga's to time properly and/or allow more advanced features such as dynamic time progression in cells and time-based sound effects.

I am still working as hard as I can on the texture generation as of late, but I have a small problem that requires the input of the community; Are the texture dimensions 3072x2048 too large for the game engine to handle? My computer seems to be having difficulty processing it, but I need to know to be sure.

Basically if this is the case, I'll have to downgrade from 24 hours (24 frames) to 12. (or lower if need be :|)
__________________________________________________ _______________

Aanyway, I have a few screenshots of some work I've done on the Dantooine skybox including a morning, evening, day, and night. (Images are in the normal progression from day through to night) The images were also taken before I had properly timed the lightmaps to animate slower, so some darker parts have a lighter sidewalk :raise:

There are actually more phases, but I didn't want to bog my Kotor folder with extra images just to show all 24.



spoiler:



spoiler:


spoiler:


spoiler:


spoiler:


spoiler:


spoiler:


Also, I'll be varying the saturation of some of the slides, but the images are for the overall look and not bonafide realism...yet.

LDR 10-08-2012 01:37 AM

This sir, is kriffing brilliant! It's nice to see that you changed the area textures to reflect the amount of sunlight in the sky.

(Excuse the pun) :lol:

Keep it up!

logan23 10-08-2012 02:25 PM

looks great.

The only thing I see is the night time with the star map- it looks like your in outer-space.

I would say- look at these images below
Mainly the number of stars is what i believe is creating the image of the planet has not atmosphere.

From looking at the images I posted. It looks like the sky line/horizon as a glow. This and a few less stars might help.

keep up the great work

http://www.dimijianimages.com/More-p...ar-gallery.htm

http://2.bp.blogspot.com/-fNA3tSDc8o...y-5%5B1%5D.jpg

http://img.ezinemark.com/imagemanage...-of-spain.jpeg

Kr1ffing_Br1lliant 10-09-2012 03:39 AM

Thank You both for your kind words.
Also I appreciate the information about night skies having at least some ambient light. I've lived in urban areas for most of my life, so I typically imagine an unspoiled night sky as being all-but spotless blackness with an overbearing amount of stars. I'll definitely use those references to good effect!:thmbup1:

Shaggoth 10-11-2012 04:47 PM

my god, this is just awesome :) i hope after you've done with k1, you'll do a tsl version also :) so both games gets boosted :) glad it finally getting somewhere!

GeorgNihilus 10-11-2012 07:01 PM

Well now ...
 
Amazing concept/idea dude ... really ... :woo:

looks great so far ... now ... how many textures are we talking about here?
additional textures besides the default game ones I mean? how heavy, I wonder?? :raise:

keep up the awesome work :clap2:

P.S. by the way, 15 minutes transition for me, already voted


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