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Neutral?
If another KotOR game was to come out, would you guys like to have a new "moral-affiliation?" In KotOR 1 and 2 there was light and dark, but indirectly in the game - I say indirectly because you can make neutral choices, but you gain no light-dark shifts - there was no neutral, or gray.
So is having neutral a plus? Or would it make the game unnecessarily convoluted? |
I think that it would be unnecessary, and really wouldn't make sense. You don't get points for staying on the fence, and you also have to have somewhere to start. Do you get extra stuff from starting out neutral?
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Well in KotOR II if you do actually manage to stay neutral well into the game your companions actually take note of it, which is pretty interesting.
But I think honestly you're going to have to take some sort of side at some point. Being neutral even at the end might be just... odd. |
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The vision cave on Korriban also won't let you in until you have a strong Force alignment.
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And triggering Nihilus' introduction takes longer. Obsidian really didn't want you to remain neutral. I can see why considering the game design, I guess.
But two recurring themes were that everyone sees Jedi and Sith as the same, and the True Sith are so bad that both sides will want to destroy them, and may need to join forces to do so. So I'd say neutral could bring an interesting perspective. Kreia was neutral and she got to be a powerful Force user. :carms: |
In K2 you can keep your alignment gray/neutral, but so far as content you are still forced to choose one way or another at the end of each planet. Or else the game does not go an further.
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