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-   -   [WIP] JC's WIP (http://www.lucasforums.com/showthread.php?t=211209)

JCarter426 10-08-2012 08:25 PM

JC's WIP
 
Here's one of them WIP threads people sometimes make. This one is JC's. I'm not working on any large mods but I am messing with the game constantly, so I'll upload little things from time to time.

So, what am I working on at the moment? On a whim I started working on a new weapon type... here's a little hint:
View page
YouTube Video

Sithspecter 10-08-2012 08:37 PM

Pazaak cards? Yikes!

Fallen Guardian 10-08-2012 08:47 PM

So kill a man with a card? I could swear I've heard that before.

logan23 10-08-2012 09:42 PM

lol!

Love the video.

First thought was Marvel's Gambit character

Also thought 52 card pickup....

Keep up the great work- look forward to your experiments and progress with these ideas!

Sith Holocron 10-09-2012 01:38 AM

Quote:

Originally Posted by logan23 (Post 2820792)
First thought was Marvel's Gambit character

If Angry Birds can do a crossover with Star Wars, why not Marvel? In fact, I recall Dak Drexl was going to put Stark as a weapons merchant into K1 once upon a time.

Interesting weapon, that's for sure!

JCarter426 11-18-2012 08:27 AM

Just a little something I made this morning (click for full size)...

http://i243.photobucket.com/albums/f...04-72thumb.png

Sith Holocron 11-19-2012 02:16 PM

Quote:

Originally Posted by JCarter426 (Post 2823356)
Just a little something I made this morning (click for full size)...

How much larger is your new texture? If that is what has changed, do you also have a "red lights" version for when the Citadel Station has that invasion problem later?

JCarter426 11-19-2012 04:03 PM

64 times as many pixels, making for one whopping file size. I haven't done the red version as I don't need it immediately, but I saved everything so I can get around to it. I might also adjust the buildings to make them look less flat.

I should mention that because of sloppy modeling, it doesn't look all that great in 204TEL. Now that you can see it clearer, the sloppiness is more obvious.

Sith Holocron 11-19-2012 06:54 PM

Seeing as that texture was one of my (many) requests, I would love to get a copy once both colors are complete. iIRC, both of the colors reside on the same texture on the original.

JCarter426 11-19-2012 07:12 PM

I was bored earlier, so I whipped up a red version. While I was there I noticed the Ravager texture, as well as the textures for some Sith fighters, are rather horrible, so I might take a look at them later. And of course the laser fire colors are swapped, so I'll reverse them while I'm at it. I am wondering if they are used correctly elsewhere in the game, and if it's the same texture, however.

JCarter426 01-02-2013 08:51 AM

So I'm primarily working on a K1 version of the toolbox; however, the engine doesn't support some features, so it's slowing me down a bit. The cloning function is a particular problem because it's impossible to grant feats and powers. Therefore I'll need to generate some UTCs by hand. I'm still considering exactly how much work I'm willing to do for this function, but in the meantime I've been working on this:

http://i243.photobucket.com/albums/f...ps25ae2652.png

What the hell is it? Well, once it's complete, it will allow me to generate a character's stats based on my input, faithful to the game's level up system; I don't want to have to make any blind guesses. While I was editing this, I realized it could be useful for generating realistic NPC stats in mods, so I'm going to include it in the toolbox.

VarsityPuppet 01-02-2013 12:09 PM

That is awesome JC!

LDR 01-02-2013 07:46 PM

Oh I'm going to have a field day with this once it's finished! Keep it up!

JCarter426 01-07-2013 11:01 AM

I thought I should drop by and assure you all I'm not being lazy... far from it...

http://i243.photobucket.com/albums/f...ps08e987f6.png

(Click for a much, much larger version on MediaFire... because I broke Photobucket. :xp:)

It's a rather intense operation, and it's almost fully functional.

JCarter426 02-04-2013 03:30 PM

Well, I was distracted by some other work for almost a month, but I just finished the spreadsheets this afternoon. The K1 toolbox still has a ways to go, so in the meantime, here are the spreadsheets:

Download
Tutorial

If you're using an older version of Excel, download the compatibility patch and install it before running. Enable macros. Only change cells that are light blue.

There are ten spreadsheets included Character Sheet is the blank template for you to use as you like. Tables is vital to all the other sheets' function, so don't edit it. The rest are examples I left for your reference - templates for each of the game's classes, based on all the recommended choices, though I had to make a few educated guesses; I'd appreciate any feedback on these, as I am using them for the toolbox.

If you have any issues, let me know.

Fallen Guardian 02-04-2013 04:55 PM

Wow, this is pretty cool. I only just played around with the Character Sheet but still, nice work.

CptPriceless 02-04-2013 10:46 PM

Quote:

Originally Posted by Fallen Guardian (Post 2827640)
Wow, this is pretty cool.

:thmbup1:

Xavier1985 02-05-2013 02:15 PM

make the cards have the frag grenade r plasma grenade effect and AoE damage, then gambit here we come :D

Mandalore5 02-05-2013 03:08 PM

The work in this thread - all of it - is truly excellent.

JCarter426 02-05-2013 04:11 PM

Thanks, everyone! Working on the K1 toolbox as we speak; I expect to have it done this week, at least in beta form.


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