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-   -   Jka map creating help !!! (http://www.lucasforums.com/showthread.php?t=211256)

battle111 10-15-2012 01:07 AM

Jka map creating help !!!
 
Hi !


Can someone help !!:confused: today l'm planing to start creating Harbinger map(swkotor2 level) for jka but l need to known how to create those swkotor map objects:argh::argh::argh::cry6: my gtkradiant version is 1.3.12 l already started making a floor to the map.



p.s sorry if l asked around to much but this one is a big problem and l will try only post abaut problems with modding swkotor and jka and post a mod that l created.:thumbsup:

acdcfanbill 10-17-2012 03:01 PM

If you're talking about models, like say, consoles, statues or things like that. Those are usually made in a 3d modeling program and then exported into a format jka/gtkradian uses. you can also compile models from brush/patchwork in gtkradiant. If you're just talking about the regular curvy parts of the map, you're going to have to build those in gtkradiant. Anything curved needs to be built with patches. The rest of the squared off stuff is built with brushes. If you could prove a screenshot of what you want to recreate someone may be able to help you more.

battle111 10-17-2012 03:08 PM

thank's
 
Quote:

Originally Posted by acdcfanbill (Post 2821305)
If you're talking about models, like say, consoles, statues or things like that. Those are usually made in a 3d modeling program and then exported into a format jka/gtkradian uses. you can also compile models from brush/patchwork in gtkradiant. If you're just talking about the regular curvy parts of the map, you're going to have to build those in gtkradiant. Anything curved needs to be built with patches. The rest of the squared off stuff is built with brushes. If you could prove a screenshot of what you want to recreate someone may be able to help you more.

l will try to put a screenshot if l can that is but thank's for the help l realy needed it thank's:):):)


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