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-   -   [WIP] Gungan Shield (http://www.lucasforums.com/showthread.php?t=211499)

Sithspecter 11-25-2012 08:19 PM

Gungan Shield
 
I came up with this after watching Episode I.

http://i269.photobucket.com/albums/j...r/SHIELD04.jpg
http://i269.photobucket.com/albums/j...r/SHIELD05.jpg
http://i269.photobucket.com/albums/j...r/SHIELD06.jpg
http://i269.photobucket.com/albums/j...r/SHIELD07.jpg
http://i269.photobucket.com/albums/j...r/SHIELD08.jpg
http://i269.photobucket.com/albums/j...r/SHIELD09.jpg
http://i269.photobucket.com/albums/j...r/SHIELD10.jpg

LDR 11-25-2012 08:54 PM

I love you.

Now you should make drivable vehicles.

Sithspecter 11-25-2012 09:58 PM

Quote:

Originally Posted by LDR (Post 2823744)
I love you.

Now you should make drivable vehicles.

Thanks. I'll see what I can do about that soon.

Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says:

blending additive
envapmap window

If anybody knows how to fix this, give me a holler.

Fair Strides 2 11-26-2012 11:27 AM

TSL version, SS? ^_^

Sithspecter 11-26-2012 01:37 PM

Maybe, but probably not. I just do not like TSL.

Marius Fett 11-26-2012 01:44 PM

Quote:

Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says:

blending additive
envapmap window

If anybody knows how to fix this, give me a holler.
Try using decal 1 instead of envmap window and see how you get on. :)

Sithspecter 11-26-2012 01:56 PM

Ah, I'll try that as soon as I get home!

GeorgNihilus 11-26-2012 02:05 PM

Well ...
 
Quote:

Originally Posted by Sithspecter (Post 2823749)
Otherwise, this shield also has some minor clipping issues. Also, when weapons, placeables, doors, or heads show up behind the blue/purple part of the shield, it looks like the shield disappears on that part. I'm using a txi that says:

blending additive
envapmap window

If anybody knows how to fix this, give me a holler.

I suppose this might be ... impossible but well ... how about having a shield that turns off once not in combat??
that would at least fix the "non-combat" clipping issues ... :raise:

a smaller shield would help somehow probably??

and turning on/off would be more "hollywood-friendly" ...

after all ... you did turn those landspeeders driveable ... :bow:

Sithspecter 11-26-2012 02:07 PM

I'll see what I can do about that soon. I've already got some sweet ideas for some more shields...

Marius Fett 11-26-2012 02:44 PM

Oh, if my earlier suggestion doesn't work, try removing the blending additive too, so you're left with just decal 1. :)

Sithspecter 11-27-2012 11:32 AM

Removing the blending additive makes it non-transparent. I may have to go back in the model and change the alpha settings for it.

Marius Fett 11-27-2012 11:33 AM

Did the decal 1 do anything for you?

Darth InSidious 11-27-2012 11:50 AM

You could try making the shield transparent using the 'opacity' material property in Max. I don't know where that is in 3ds, but in gmax this is in 'maps' in the material editor, beneath 'blinn basic parameters'. I don't know if it'll solve your issue, but it's how I made the first sword here.


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