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-   -   [WIP] Haha, breakthrough! (http://www.lucasforums.com/showthread.php?t=211500)

Sithspecter 11-25-2012 10:34 PM

Haha, breakthrough!
 
Quote:

Originally Posted by LDR (Post 2823744)
Now you should make drivable vehicles.

Well, some people should be careful what they wish for. Because I took that idea, and I made it happen in about 15 minutes.

I know what you're thinking, you're like: :raise:

But you're about to be like: :eek:

Show spoiler

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That's right. I took a speeder and made it into a playable character. Say hello to cool new KotOR mods! I've long suspected that it would be fairly easy to do something like this, but I finally got around to it. It was pretty ridiculously simple to be honest. Now I've got to figure out how to make it go really fast.

VarsityPuppet 11-25-2012 10:37 PM

I'd thought about trying this, but never got around to it...

Kudos to you, SithSpecter!

Sithspecter 11-25-2012 10:45 PM

Thanks. So far, I've only figured out how to make it accelerate smoothly and increase the size of the player walkmesh (for lack of a better term). I still have no idea on how to change the camera distance or the walking/running speed.

LDR 11-25-2012 11:55 PM

Now I really love you. Good job!

All you've got to do is add the character into the vehicle, which shouldn't be very hard. Just put him on there like those guys in the Calo Nord scene on Tatooine, right?

Xarwarz 11-26-2012 12:06 AM

Excellent work

Darth InSidious 11-26-2012 02:43 AM

Amazing work, SS! :)

Quote:

Originally Posted by Sithspecter (Post 2823754)
Thanks. So far, I've only figured out how to make it accelerate smoothly and increase the size of the player walkmesh (for lack of a better term). I still have no idea on how to change the camera distance or the walking/running speed.

On the camera, I'm not too sure how much luck you'll have: camera distance appears to be set in camerastyles.2da, and so would appear to only be alterable in the .are file for an area.

On the other hand, appearance.2da does contain a cameraspace field (after the clothing model and texture fields), which may do something useful: it appears to have settings for some characters, like Carth, but not for others. The setting does not appear to be used for player characters by the game.

Sith Holocron 11-26-2012 02:57 AM

Quote:

Originally Posted by LDR (Post 2823755)
All you've got to do is add the character into the vehicle, which shouldn't be very hard. Just put him on there like those guys in the Calo Nord scene on Tatooine, right?

From the pictures SS added over at Deadly Stream, it seems like he might have added that as a possibility.
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Sithspecter 11-26-2012 08:36 AM

http://i269.photobucket.com/albums/j...ter/woof04.jpg
http://i269.photobucket.com/albums/j...ter/woof05.jpg
http://i269.photobucket.com/albums/j...ter/woof06.jpg
http://i269.photobucket.com/albums/j...ter/woof07.jpg
http://i269.photobucket.com/albums/j...ter/woof08.jpg
http://i269.photobucket.com/albums/j...ter/woof09.jpg
http://i269.photobucket.com/albums/j...ter/woof10.jpg

Hassat Hunter 11-26-2012 08:45 AM

Heh, I remember trying to be a Krath Dragon.

However, it was generally too big to move around most areas.

It's nice!

Sithspecter 11-26-2012 08:47 AM

Quote:

Originally Posted by Darth InSidious (Post 2823759)
Amazing work, SS! :)



On the camera, I'm not too sure how much luck you'll have: camera distance appears to be set in camerastyles.2da, and so would appear to only be alterable in the .are file for an area.

On the other hand, appearance.2da does contain a cameraspace field (after the clothing model and texture fields), which may do something useful: it appears to have settings for some characters, like Carth, but not for others. The setting does not appear to be used for player characters by the game.

I've messed with a few of the fields, but it appears that the cameraspace one doesn't really make a noticeable difference. However, I feel that this will be a fairly specific application, and that if it is going to be used in mods, it will only be in specific areas. This way, the area can be tailored to fit the vehicle, and the camera change for that area won't affect the normal play.

And I'm pretty sure that I can't make this to use the PC specific model. The Iridonian is integrated into the model, and while there might be a way around that, I don't think that it's worth the trouble.

GeorgNihilus 11-26-2012 02:09 PM

What?!?
 
Haha ha! still can't believe my eyes .... :loco:

looks like you took seriously LDR's Gungan Shield [WIP] comment. Yep you did :lol:

P.S. oh, by the way, I DO NEED those gungan shields RIGHT NOW in my game! :golfclap: and with minor clippings would be better of course.

Xarwarz 11-26-2012 02:48 PM

Incredible breakthroughs indeed..think it would be possible to drive the sandcrawler?

Sithspecter 11-26-2012 02:59 PM

Oh yes, it's definitely possible...

Zhaboka 11-26-2012 06:10 PM

OH MY GOD OH MY GOD OH MY GOD.

You're ridiculous.

Mandalore5 11-27-2012 12:48 PM

It sounds insane, but the insane genius kind of insane.

Dak Drexl 11-28-2012 12:36 AM

Wow nice SS, really fun stuff!

...

Now make it shoot Gizka. :D

Oh, also, have you had any luck with changing the speed? I remember coming across a thread or two a while ago, try reading this one: http://www.lucasforums.com/showthread.php?t=130527

Fallen Guardian 11-28-2012 11:32 AM

I said something similar to this over on DeadlyStream but since I didn't post a function along with it I'll repeat myself here.

You can call this effect to make a movement speed increase

Code:

effect EffectMovementSpeedIncrease(int nNewSpeedPercent);
I used the other effect of this nature, EffectMovementSpeedDecrease, and it worked so this should too, theoretically.

Darth DeadMan 11-30-2012 01:14 AM

Quote:

I still have no idea on how to change the camera distance or the walking/running speed.
Have you tried to move camerahook in the model?

Zhaboka 11-30-2012 04:25 PM

Not to get ahead of ourselves, but will it come with its own weaponry? LIKE GIANT LAZERZ 'N' STUFF!?!?


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