![]() |
Haha, breakthrough!
Quote:
I know what you're thinking, you're like: :raise: But you're about to be like: :eek: Show spoiler
Show spoiler
Show spoiler
That's right. I took a speeder and made it into a playable character. Say hello to cool new KotOR mods! I've long suspected that it would be fairly easy to do something like this, but I finally got around to it. It was pretty ridiculously simple to be honest. Now I've got to figure out how to make it go really fast. |
I'd thought about trying this, but never got around to it...
Kudos to you, SithSpecter! |
Thanks. So far, I've only figured out how to make it accelerate smoothly and increase the size of the player walkmesh (for lack of a better term). I still have no idea on how to change the camera distance or the walking/running speed.
|
Now I really love you. Good job!
All you've got to do is add the character into the vehicle, which shouldn't be very hard. Just put him on there like those guys in the Calo Nord scene on Tatooine, right? |
Excellent work
|
Amazing work, SS! :)
Quote:
On the other hand, appearance.2da does contain a cameraspace field (after the clothing model and texture fields), which may do something useful: it appears to have settings for some characters, like Carth, but not for others. The setting does not appear to be used for player characters by the game. |
Quote:
Show spoiler
Show spoiler
|
Heh, I remember trying to be a Krath Dragon.
However, it was generally too big to move around most areas. It's nice! |
Quote:
And I'm pretty sure that I can't make this to use the PC specific model. The Iridonian is integrated into the model, and while there might be a way around that, I don't think that it's worth the trouble. |
What?!?
Haha ha! still can't believe my eyes .... :loco:
looks like you took seriously LDR's Gungan Shield [WIP] comment. Yep you did :lol: P.S. oh, by the way, I DO NEED those gungan shields RIGHT NOW in my game! :golfclap: and with minor clippings would be better of course. |
Incredible breakthroughs indeed..think it would be possible to drive the sandcrawler?
|
Oh yes, it's definitely possible...
|
OH MY GOD OH MY GOD OH MY GOD.
You're ridiculous. |
It sounds insane, but the insane genius kind of insane.
|
Wow nice SS, really fun stuff!
... Now make it shoot Gizka. :D Oh, also, have you had any luck with changing the speed? I remember coming across a thread or two a while ago, try reading this one: http://www.lucasforums.com/showthread.php?t=130527 |
I said something similar to this over on DeadlyStream but since I didn't post a function along with it I'll repeat myself here.
You can call this effect to make a movement speed increase Code:
effect EffectMovementSpeedIncrease(int nNewSpeedPercent); |
Quote:
|
Not to get ahead of ourselves, but will it come with its own weaponry? LIKE GIANT LAZERZ 'N' STUFF!?!?
|
| All times are GMT -4. The time now is 02:36 AM. |
Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.