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Darth Sapiens 01-05-2013 02:16 AM

hey guys, i have had a wip thread over on deadlystream for a while now, link. so basically this mod allows you to train hanharr to become a dark jedi or sith, the option is only available to a darksided exile, atm it branches of of the breaking him sequence, when i make the other mod im planning, (you might want to look at the deadlystream home page for a teaser), i probably well habe this integrate with either the genoharaden or holocrons some how. any ways you can read the deadly stream page to see where i am at.
as i feel is only proper when you start a WIP, here are some screens:

man mdlops causin me greef XD, just trying to make a new appearance by changing hanharrs textures, mdlops doesnt seem to appreciate hanharr's model XD, im getting random mesh deformations quite funny actually, help anyone?

Dak Drexl 01-06-2013 01:49 AM

If you're just changing textures what are you using MDLOps for?

Darth Sapiens 01-06-2013 03:28 AM

well im making a new row in appearance 2da and when i tried changing the texa column it had no effect, so i have to change the texture referred to in the mdl, hence the mdlops renaming tool. i also tried hex editing but that messed things up further. its kind of weird actually. i tried keeping the same amount of characters while hexing, mdlops has gotten me the farthes but it still doesnt like his model, when you export to ascii the model loses its weight maps so you have to re-rig it in 3dsmax, when i simply change the texture using the renamer tool it sends out these random faces from the model. i am simply not having any luck :(
basically i need the hanharr model, instead of being named p_hanharr i need it named p_hanharrjedi or p_hanjedi, and the texture it uses changed from p_hanharr to p_hanharrjedi or p_hanjedi.

Dak Drexl 01-06-2013 10:24 AM

All you need to do is hex edit the model, but the trick is to make sure your new name has the same number of characters as the original name. If you do a batch replace in your hex editor, you can take care of it with one click and you'll know you won't have any errors.

Darth Sapiens 01-06-2013 04:08 PM

ill try it again, last time i did it it kinda screwed stuff up even moreXD

Mithril Leaf 01-08-2013 11:50 PM

I just started replaying through both games on Saturday, and have been longing for this mod for a while. I'd certainly be willing to playtest it when I'm done with the first game.

Darth Sapiens 01-09-2013 12:51 AM

sounds good :) it hopefully well be done by next sunday.

UPDATE: fixed that model problem i was having,
onto dlg tweeking,
here is a new pic

RPK 01-10-2013 05:06 PM

Robes are good, but his Head is simmiliar do Werewolf, but you doing it good :).

Darth Sapiens 01-10-2013 06:14 PM


Originally Posted by RPK (Post 2826463)
Robes are good, but his Head is simmiliar do Werewolf, but you doing it good :).

the head texture is from this picture

its actually a wookie, but it does look a bit like a werewolf :)

Mithril Leaf 01-13-2013 04:41 PM

Quick question/recommendation. Mira/Hanharr choice compatibility. I wanna run a light sided hanharr sith. :3c

Darth Sapiens 01-13-2013 04:48 PM

it is compatible but the covo option is only available if you are darksided.

Darth Sapiens 03-15-2013 12:28 PM

it is released.

Col_Zechs 03-15-2013 01:10 PM

Very cool, but has there ever been a Wookie Jedi in the novels or comics?

Darth Sapiens 03-15-2013 01:57 PM

yes, not very many, but a few are known, lowbacca, tyvokka and recently in the dawn of the jedi comics there was few

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