LucasForums

LucasForums (http://www.lucasforums.com/index.php)
-   Taris Upper City Emporium (http://www.lucasforums.com/forumdisplay.php?f=645)
-   -   [TSL] The Trials of Darth Herrco....DEMO (http://www.lucasforums.com/showthread.php?t=212115)

newbiemodder 04-10-2013 12:51 PM

The Trials of Darth Herrco....DEMO
 
This is a short demo of a mod I am working on which upon completion will be called NMK2: The Trials of Darth Herrco. During this mod you will play as Darth Herrco, apprentice to Darth Poxus. When last we saw Darth Herrco he was recovering in a kolto tank during my first mod, Korriban Expansion. Now, he is out! In this demo, you will guide Darth Herrco through his first Trial on Korriban. The decisions you make will help in determining the fate of Darth Herrco. Good versus Bad, Light versus Dark...is up to you.

This demo does not use the TSL Patcher. The file includes instructions for manual installation.

Here is a link to the page over at Deadly Stream:

http://deadlystream.com/forum/files/...th-herrcodemo/

It will be available as soon as the good lads over there can approve it.

Show spoiler


Special thanks to:

Ashley Kalfas - voice of Ellerix
Oliver White - resuming the voice of Belloq


Hope you enjoy. Comments are very much welcomed.

newbiemodder.

logan23 04-10-2013 04:03 PM

Look forward to playing the Demo =)

Scorge 04-10-2013 06:25 PM

Sounds interesting but I'm afraid the link doesn't work. :S

EDIT: Oh nevermind, didn't read "It will be available as soon as the good lads over there can approve it."

newbiemodder 04-11-2013 09:28 AM

looks like the link is up now...thx Deadly Stream

Sith Holocron 04-11-2013 10:29 AM

Approved at Deadly Stream. Link in original post.

Vindikorr 04-11-2013 11:45 AM

Is that by any chance a new module I see there?

Darth InSidious 04-11-2013 12:00 PM

Really looking forward to playing through this, NM! :)

Scorge 04-11-2013 09:12 PM

I played the Demo, and I have to say that I love it so far, but It's annoying walking for 5 minutes to get to the other side of the Korriban Wastelands, but It's fine the way it is. Anyways, awesome Demo!

newbiemodder 04-12-2013 08:26 AM

Quote:

but It's annoying walking for 5 minutes to get to the other side of the Korriban Wastelands
Hahaha...I know...they don't call them the Wastes for nothing. I did that on purpose..sorry.

Glad you enjoyed it.

GeorgNihilus 04-12-2013 02:48 PM

Amazing, again ...
 
If this one is gonna be SO AWESOMEEEE and well-thought as Korriban Expansion itself ... it's a fu*$#ing sure install :woo: ... heh heh.

ETA to "final" release, newbie?? not that I'm putting pressure on ya ... :lol:

Sith Holocron 04-12-2013 03:24 PM

Quote:

Originally Posted by GeorgNihilus (Post 2830890)
ETA to "final" release, newbie?? not that I'm putting pressure on ya ... :lol:

Asking for a release date IS pressure.

Phildevil 04-12-2013 10:18 PM

Quote:

Originally Posted by Sith Holocron (Post 2830892)
Asking for a release date IS pressure.

I second that!

On another note, Newbiemodder do you plan any compatibility between TSL Vanilla, your older mod and that one? And on the same note, how about the old mod with TSL RCM (newest version) and this one/the old one?

Sith Holocron 04-13-2013 06:25 AM

Quote:

Originally Posted by Phildevil (Post 2830906)
On another note, Newbiemodder do you plan any compatibility between TSL Vanilla, your older mod and that one? And on the same note, how about the old mod with TSL RCM (newest version) and this one/the old one?

I also wonder about compatibility with M4-78 EP as well.

newbiemodder 04-13-2013 08:55 AM

RE: compatability

When the final mod is released, it will use the TSL Patcher. That should make it compatible with those mods. It's a pretty much stand alone type mod..so it won't affect normal gameplay.

The only potential conflict would be some random script or utc or whatever that has the same filename as something already existing. I've tried though to make them unique to avoid that problem.

Darth InSidious 11-02-2013 01:06 PM

NM,

Sorry for not responding with some feedback earlier. I did take some notes, but I forgot to reply/got buried in other things. So here are some thoughts/things I noticed after a second playthrough.

- In the first module, you appear to have two sets of music playing at once.
- The window texture doesn't work all that well, I thought. Maybe replace it with something that tiles a little more easily?
- Darth Poxus' skin is very nicely done.
- I would consider revising/redrafting some of the dialogue a bit. The basic content is good, but it might benefit from another going over.

- The wastes are far too large. I get what you're going for, but it's so big that you risk boring the player rather than immersing them, IMO, unless you intend to let them travel at speed using the speederbike?

- Also, the walkmesh was sticky in quite a few places, and the ground textures are stretched and occasionally Z-fighting where you've laid them on top of one another; it makes the wastes seem kind of surreal. :p

- The blockiness of the area design, which I imagine was necessary because of the sheer scale of the map, is a bit of a negative IMO; maybe reduce the size of the map (even at half the size, there would still be a significant amount of space between the various objects in the area), and make the mountains a bit more detailed.

- The interior of the shrine can be seen from the area with the Hssiss, and the same on the other side, too.

- The joins in the skybox are visible.

- There are occasional grammatical and orthographic errors in the mod. Where you have an ellipsis (...), you should leave a space after it and before the next word. Also, "forsaked" in the Ellerix dialogue - I think you meant "forsook". Occasionally there are also some mixed metaphors. with Finnis Orbiton's journal, "darkness and death" is a nice example. Death can't be alive. :p

- Ellerix's VO is incredibly quiet. I could scarcely hear it.

Those rather niggling points at side, however, I really liked this demo. The ambition of the area design is excellent, and I greatly look forward to the planet hopping that the full mod promises (I always love interplanetary quests. :p). The choice and consequence, and mechanics of roleplay are magnificent, and so far as I know, unparalleled in KotOR modding (and quite possibly better than can be found in the games). The shrine is wonderful, and the final area is beautifully realised. There are some really imaginitive parts to this, and you clearly put a lot of thought into each thing in the mod. In short, it was fun to play, and had a lot more going on than the usual hack-and-slash.

The one thing I would say is to maybe increase the consequences which correspond to the player's choices. Dark Side/Light Side points are fairly common in the game, so maybe make use of the ability to give force points and/or permanent attribute and skill modifiers as another way to give the player stronger outcomes from their choices.

In all, a definite :thmbup1: from me. Looking forward to your next release. :D

newbiemodder 11-02-2013 06:43 PM

DI, thanks for the review! I really appreciate it! Glad you enjoyed it.

FYI- the shrine I ripped from one of Quanon's donated modules( ...do with as you please)


All times are GMT -4. The time now is 11:44 PM.

Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.