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-   -   Duxn panel animation fix (http://www.lucasforums.com/showthread.php?t=212256)

supreme kotor 05-17-2013 03:19 PM

Duxn panel animation fix
 
Well i was at Duxn and well ill let the pictures do the talking about the horrorible animations.


Is someone will make thoose cool ill be your best friend. or just get rid of them.

-Supreme Kotor

Sith Holocron 05-17-2013 03:26 PM

Identify what texture that is and I will do it.

BY the way, what setting do you have your textures on? The rest of that texture looks so blurry. It looks like the Ebon Hawk panel textures at the lowest settings.

supreme kotor 05-17-2013 03:40 PM

Quote:

Originally Posted by Sith Holocron (Post 2832592)
Identify what texture that is and I will do it.

BY the way, what setting do you have your textures on? The rest of that texture looks so blurry. It looks like the Ebon Hawk panel textures at the lowest settings.

I'll need a little bit to find the textures. And I have everything as low as it can go my laptop has seen MANY years and its probably about time I let the old buddy die...

Sith Holocron 05-17-2013 03:43 PM

Especially if you plan to wow folks with screenshots for your mod.

I'll await the texture identification.

Rtas Vadum 05-17-2013 05:32 PM

The panel texture used for Duxn(at least in the Mandalorian Camp, both in Manalore's area and the room with the workbench) should be the same one used for Peragus, i.e PER_CPanel.tga.

Sith Holocron 05-17-2013 06:09 PM

Has anyone else noticed a problem with that texture in that place when all the settings are maximized?

GeorgNihilus 05-17-2013 08:39 PM

Well well now ...
 
Quote:

Originally Posted by Rtas Vadum (Post 2832598)
The panel texture used for Duxn (at least in the Mandalorian Camp, both in Mandalore's area and the room with the workbench) should be the same one used for Peragus, i.e PER_CPanel.tga.

according to posted screenie, the panel is set against both walls in the corner, so, that's not the Relay dish/workbench room IMHO :tsk:

however, the texture seems to be the same just staring at both of them :raise:

Quote:

Originally Posted by Sith Holocron (Post 2832599)
Has anyone else noticed a problem with that texture in that place when all the settings are maximized?

well, I'm in just 800x600 @ 72 Hz resolution, 8 Sample AA, Anisothropy 8x, Frame buffer effects, Soft Shadows plus V-Sync the 3 set at ON and I do see flickering textures in Dxun mandalorian camp command center which do look actually great (and I'm ehh.... let's say 92% positive :xp: that I don't have modded textures in my Override)

But there are no flickering textures in the Relay dish/telemetric computer room ... it seems to be the same texture/s though ... :doh:

and that posted screenie doesn't help at all ... :comp9:

GeorgNihilus 05-17-2013 10:14 PM

Probably ...
 
Quote:

Originally Posted by Rtas Vadum (Post 2832598)
The panel texture used for Duxn(at least in the Mandalorian Camp, both in Mandalore's area and the room with the workbench) should be the same one used for Peragus, i.e PER_CPanel.tga.

Can't find panels textures at Dxun itself in a quick look ... you might be right.

However, we have also PER_Cpan and PER_Cpin.tga there and, just by the quality of that screenie, it's quite impossible to say which one is which or if it is just CPanel as you say :raise:

you do need a new rig ... supreme ... :compcry:


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