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ReadMe First
Handy Links
ScummVM Lucashacks Quick And Easy GameFileFormats Game Demos #1 Game Demos #2 Programs ScummVM Windows Daily Build Residual Windows Snapshot ScummEx Windows Snapshot Scumm Revisited 2 Scumm Revisited 3 Scumm Revisited 5 Scumm Revisited Annotations Costume Ripper AkosView Charlie (Character set [Font] Viewer) EMI Model Viewer EMI Resource Viewer Index File Reader Resource File Creator-Dumper EMI Background Viewer Scumm 16 CMI/Grim Fandango Debug Patches ScummFont (font to bmp & bmp to font converter, for old <4v charsets only I think) ScummRP (Dumps/Replaces blocks in SCUMM resource files) ScummTr a tool to translate ingame text in SCUMM games MM_View (A viewer for Zak McKracken and Maniac Mansion Pictures) SAN Player (Plays the SMUSH animations from The Dig and Full Throttle) VIMA Compressor EMI Song Ripper Specs EMI Meshes, Skeletons and Animations The inComplete SCUMM Reference Guide AKOS Specs LAF specs EMI Tile Specs Other How to enable debug mode in the original SCUMM interpreters Secrets Of The MI2 Demo Revealed How to use AkosView - (Nolan Check nolancheck@hotmail.com) Akos' are found in Full Throttle, The Dig and CMI. They are 'Actor Costumes' - in other words they contain character animations (and sometimes other bits of animated scenery).[list=1][*]Open a game resource file in Scumm Revisited[*]Expand one of the LFLF blocks eg. 'LFLF - Puerto Pollo'[*]Scroll down and you will see some akos' denoted by a purple dress icon. You will find akos' inside most LFLF's in ScummRev.[*]Select one of the Akos' and click 'file dump'.[*]Save it with the filename AKOS[*]Place the 'AKOS' file in your Akosview folder or wherever AkosView.exe is.[*]Run AkosView.exe, it should load and display the Akos.[*]Press the left and right arrow keys to scroll through the individual animation cels, move a cel about on the screen by using the arrow keys on the numpad, press F1 to save a cel to disk.[/list=1] Costume Ripper - (TheDeath xaviergonz@hotmail.com) 'Costumes' are found in Scumm games prior to Full Throttle, they are essentially character animations.[list=1][*]Unzip costume ripper, it creates three folders, DOS, DXWIN and DXFULL, inside each of these is a different version of Costume Ripper - Dos, DirectX Windowed and DirectX Fullscreen.[*]The DirectX versions have never worked properly for me so I use the dos version.[*]Drag and drop a resource file onto the dos costrip.exe to load it or run it from a command prompt Start>run>command c:\blah\costrip.exe d:\monkey1\monkey1.001[*]Press pageup/pagedown to scroll through costumes Press left/right to scroll through individual animation cels Press up/down to scroll through the 'cel tables' Press F10 to save a single animation cel Press F11 to save a cel table Press F12 to save a complete costume Images are saved either in the same folder as costrip or the resource file or in documents and settings. E.g. on my (windows xp) system, images are saved in c:\documents and settings\Ben as .pcx files.[/list=1] Scumm Revisited - (Jimmi Thøgersen (Serge) email defunct) Usage of this should be self-explanatory really, there is a help file included with ScummRev2 and online here The ScummRev website has been down since the last Mojo downtime, you can access it here though through the internet archive. Which version of ScummRev should I use? It depends on what you need to do. For most purposes you can just use ScummRev2, versions 3 and 5 are unfinished and missing many features that are present in 2. For some things though, you will want to use 3 or 5. Both 3 and 5 dont 'lock' a resource file when opening it, so you can use it for debugging purposes while using the file in another program. 3 can open EMI .m4b bundles, view some AKOS' and view more of Grim Fandango's blocks like .bm images. 5 can do many of the things that 3 can but it can also open *some* .lfl files, have multiple files open at the same time, and best of all view and save SMUSH movie's (eg Grim Fandango and CMI cutscenes). All versions are 2K/XP compatible, with ScummRev 3 though, you may get an access violation error when you open a file. To fix this use the fixed annotations |
And don't forget my little EMI Resource Viewer :)
The site: http://gamefileformats.netfirms.com/ And the direct link: http://gamefileformats.the-underdogs...viewer-2.6.zip Note: The site hasn't been updated - and won't - for almost 1 1/2 years and looks real terrible. A new site is already in the making, so stay tuned. PS: This was some blatant self-advertisement :) |
I've updated the first post, if anyone can think of anything else to add please say so :)
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And you're helpful :¬:
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how about the updated .exe files of full throttle and such so we can all play the updated versions? you know, the files that not just anyone can play the whole game with, just the file that we replace?
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Thats of dubious legality, so unless we get permission from lec (hohoho!) its a nono.
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even if you cant do anything with them unless you have the other files, or are the updated exes self contained?
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Also, LucasArts wants you (the player) to buy the new versions instead of just downloading a bunch of files for free :) |
but i dont believe that they made them available for the US buyers to buy.
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It probably DOES change the facts, but it doesn't really matter because of ScummVM.
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But as you said, it's pretty pointless as there's ScummVM. |
Mac Utilities?
How about links to:
SCUMM Explorer 0.4Beta (Classic) SCUMM Xplorer 0.4Beta (MacOS X) SCUMM Utilities (Classic) Lots of Mac users have been hurting since MacScumm went bye-byes with the rest of Mojo. |
I dont have any links, and I cant upload the programs because I dont have em. If someone wants to send them to me then i'll put them on my webspace.
If Drigo Zoxx still has his stuff and wants his account back though, i'm sure it can be arranged. I seem to remember Jake offering to do it a while ago, I'm not sure what happened. |
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Hi, Lord Savage! :) |
Sadly most of these links are now dead.
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I still have them all on my hd. At some point I'll get around to fixing and reloading, in the meantime if anyone wants any of em just let me know and I'll reupload.
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I'm glad you're back. I was considering remaking the LucasHacks page.
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