Well, for immediate plans, I'm working on the saber and animation systems.
Blade Collisions boosted to a perpolygon collision system. This means that sabers actually have to touch to count as a saber impact. (WIP)
Reduce the swing speeds by about 50% to make serious saber combat possible instead of a button mashing. (WIP)
Change a LOT of internal stuff. I'm basically gutting and rewriting the whole system as needed.
Add the ability to run animations backwards. This is used in SP for a large number of the animations and might be useable for some really cool saber blade collision bounce stuff. (WIP)
Reorganize the animation calls so it's easier to change/add new animations. (WIP)
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