Things I've fixed:
Sabers now do passthru damage. This means that the saber can cause damage to multiple targets at once.
General problem with Ghoul2 hit detection bug fixed (Error message about the ghoul2 hitzones not working correctly). This also fixed the problem of the fragments from the frag gun sticking to the saber.
Turned on animation blending for saberlocks. No real ingame effect but it looks better.
Many of the debug stuff reports time in addition to the other data.
Personal duelers now auto dodge disruptor shots from people out side the Duel.
Fixed major saber hit detection bug I caused in R2. There wasn't a in game effect but it doubled the workload per hit detection per frame. I didn't realize that you can't have multiple saber scans because you end up hitting your own saber entity once the ignore changes to the next missed entity. I can't do anything about this. This is a engine limitation.
Thingy that are Known to Be Screwed Up:
There's a fair amount of body passthru for some reason. I think server/client animations aren't matching 100% but I'm not sure.
The Stances aren't really balanced. Red is too slow to be useful.
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