Quote:
Originally posted by ASk
We have neither, except the root.xsi which is in the SDK, and the .scn files, which are the raw version of root.xsi
As far as I know, the original XSI's are more than 700mb of data, and I do not know of anyone that has them either.
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I think we might be able to provide them, if someone was brave enough to try to use them and had enough space on their hard drive (would end up needing a couple gigs free at least, I think). I think James offered them to a few people before who were struggling with the anim problem when JK2 came out.
Quote:
Originally posted by ASk
We do not have the .car file, rather, I looked at the bone structure and added the PCJ's manually, and the scale is taken from the humanoid gla.
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We could easily provide that, along with Assimilate.
Quote:
Originally posted by ASk
This project's purpose is to enable modders to add new animations to JK2's humanoid gla (and from what I have seen, adding new animations to JA will be even more straightforward). I believe there are plans to strip all the non-mp related animations from the .gla, but that will be done using tools made by Wudan. However as it is now, this project adds new animations, it does not delete any.
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Well, you have to, at best, replace anims, unless you're going to do code changes, too, to add new animation slots.