View Single Post
Old 07-30-2003, 06:48 AM   #9
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
What we need:

Here is a list of things that ASk and me we'll be needing to make a ready-to-make-animations skeleton:

- the base humanoid skeleton with all the bones (if it doesn't have all of them I'll create them as I did with JO) you used for JA, in dotXSI.
- the humanoid animations file for SP and MP to look for the correct hierarchy and bone linking order.
- a humanoid Ghoul2 model to preview stuff, unskinned if you like, we don't need that.
- the .car file used to compile the humanoid animations file should saves us some time.
- the tools used to compile a new gla/glm combo: like the xsi exporter/importer, carcass and assimilate, to make correct dumps of the skeletons.
- any extra info on the tools or the gla transformation matrices you wanna add would be most welcome.

That's it I think .

P.S.: call me just 'Corto', Mr. Gummelt, everybody here calls me like that .



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,