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Old 03-06-2004, 06:27 PM   #1
Kurgan
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Join Date: Nov 1997
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Thumbs up Attention Siege Mappers: Unused Siege Classes!

SCL files found in ext_data\siege\Classes (assets1.pk3)

Unused Siege classes in Jedi Academy! These may be of interest to those trying to come up with ideas for Siege Classes or just need some ready made ones to use with projects.

Obviously these may need to be tweaked for the individual map, but it's an idea of what Raven was working on. Some of the items/weapons may be buggy and I've noted these where I can.

The types of classes we see include some with only minor changes (a different weapon or item, a new name or skin), while others are unique (force sensitive gunners, Jedi without lightsabers).

I may have missed something here or there, but I just went through the files in Raven's pk3 and did a bit of documentation, hopefully to make it easier for folks looking for ideas.

I left out the classes featured in Siege_Destroyer (all but the two assault "pilot" classes are disabled in Siege_Destroyer2 packaged with Asteroids, but they can easily be re-enabled in the team files if you want to mess around with them).
-------------------------------------------------------------------

KEY:

STRING DESCRIPTION (class file name)
"Description here from siege.str file"

Skin/model name (Class type)
Weapons
Lightsaber (if any) (hilt, color, Styles)
Items (if any)
MaxHealth/MaxShields and starting shields (if any)
Speed
Force Powers (if any)
"Other notes"

==============================================
INF_MERCENARY (mercenary.scl)
"Mercenary: This member of the Mercenary infantry is good at both offensive and defensive combat and can hold his own against most forces."

Human Merc (Assault)
Pistol, ST Rifle, Repeater, Trip Mines
Sentry Gun
100/0
1.0
==============================================
VAN_ROCKETTROOPER (rockettrooper.scl) OLD CLASS WITH UNUSED OPTION

"Imperial Heavy Weapons Specialist: This heavy weapons member is slow, but makes up for it with sheer firepower."

Stormtrooper Officer (Heavy Weapons)
Pistol, Merr Sonn / Pistol, Repeater
100/100
0.75
"Extra ammo?"
==============================================
HVY_REBEL_SPECIALIST (wookie.scl) OLD CLASS WITH UNUSED FEATURE

"Rebel Heavy Weapons Specialist: This heavy weapons member is slow, but is heavily armed, dealing out great amounts of damage."

"Rebel Heavy Weapons Specialist"
Chewbacca (Heavy Weapons)
Melee, Bowcastor, Merr Sonn, Concussion Rifle
100/100
0.75
"heavy melee" (apparently buggy, breaks through walls too easily)

This accounts for all references to Wookie fists being "more useful" when in fact they are currently the same as all other Melee.
==============================================
SUPP_REBEL_SUPPLY (rebelsupply.scl)

"Rebel Supplier: This support member keeps the other troops healthy and able to fight by providing them with necessary supplies in the field."

"Rebel Supply"
Jan Blue (Tech)
Pistol, ST Rifle
100/100
1.0
"Heals & Gives Ammo"
==============================================
SIEGE_INF_PROTECTOR (protector.scl)

"Protector: Enlisted by the Jedi to protect Force-sensitive areas, this well-armed infantry member can make a difference in any battle."

"Protector"
Noghri (Assault)
Pistol, Repeater, Thermal Detonators / Concussion Rifle, Noghri Stick

(considering the buggy Noghri stick normally crashes the game, makes
sense this was left out)
Level 2 Force Jump
150/0
1.25
Sentry Gun, Cloaking Shield
==============================================
SIEGE_HVY_MERC_SPECIALIST (mercheavy.scl)

"Mercenary Heavy Weapons Specialist: This heavy weapons member is slow, but makes up for it with sheer firepower."

"Merc Heavy Weapons Specialist"
Weequay (Heavy Weapons)
Pistol, Bowcastor, Merr Sonn
100/100
0.75
==============================================
SIEGE_INF_LIGHT_FORCE_ADVENTURER (kyle.scl)

"Light Force Adventurer: This infantry member has a number of low level Force abilities but is untrained in the ways of the Jedi."

"Kyle"
Kyle Katarn (Assault)
Pistol, ST Rifle, Thermal Detonators
Level 1 Jump, Level 2 Push, Level 2 Pull, Level 1 Heal, Level 1 Seeing,

Level 2 Protect
(Lightside)
100/100
1.0
Macrobinoculars (bind key to "zoom")
==============================================
SIEGE_JEDI_JEDI_TECH (jeditech.scl)

??

(The description is missing from his profile)

"Jedi Tech"
Jedi (Tech)
Saber (single_2, 0, Fast & Medium)
Level 2 Saber Offense, Level 2 Saber Defense, Level 1 Saber Throw, Level 2

Force Jump, Level 1 Push, Level 1 Pull, Level 2 Seeing
(Lightside?)
100/0
1.00
"Heals and Gives Ammo"

This character is missing a menu description. He carries a red lightsaber.
==============================================
SIEGE_INF_JEDI_HUNTER (jedihunter.scl)

"Jedi Hunter: This infantry member is a specialist is neutralizing Jedi.

The Ysalimiri protects him against the Force while the flechette gun is an excellent anti-lightsaber weapon at close range."

"Jedi Hunter"
Swamptrooper (Assault)
Pistol, ST Rifle, Flechette
100/100
1.25
"Ysalamiri" (item) <--- unfinished so not present?
==============================================
"Jedi Force User: A master of use of the light side of the force, this Jedi has no use for weapons, not even a saber.
HEALTH 100, ARMOR 100, SPEED 100%, MELEE, JUMP 3, SPEED 3, PUSH 3, PULL 3, SIGHT 3, MIND TRICK 3, PROTECT 3, ABSORB 3, HEAL 3" (jediforceuser.scl)

"Jedi Force User"
Twi'Lek Female Siege (Jedi)
Melee
Level 3 Jump, Level 3 Speed, Level 3 Push, Level 3 Pull, Level 3 Seeing, Level 3 Mind Trick, Level 3 Protect, Level 3 Absorb, Level 3 Heal
(Lightside)
100/100
1.25
"Fast Force Regeneration"
==============================================
SIEGE_SUPP_IMP_SUPPLIER (impsupply.scl)

"Imperial Supply: This support member keeps the other troops healthy and able to fight by providing them with necessary supplies in the field."

"Imperial Supply"
TIE Pilot (Tech)
Pistol, ST Rifle
100/100
1.0
"Heals & Gives Ammo"
==============================================
SIEGE_JEDI_DJEDI_KNIGHT (darkjediknight.scl)

"Dark Jedi Knight: The Dark Jedi Knight is trained in both the lightsaber and dark side of the Force, creating a well-balanced combatant with equal parts strength and weakness."

"Dark Jedi Knight"
Tavion New (Jedi)
Saber (single_9, 0, Fast & Medium & Strong)
Level 2 Saber Offense, Level 2 Saber Defense, Level 2 Saber Throw, Level 2 Jump, Level 2 Speed, Level 2 Pull, Level 2 Seeing, Level 2 Rage, Level 2

Drain, Level 2 Lightning
(Darkside)
100/0
1.25
==============================================
SIEGE_VAN_DJEDI_INVADER (darkjediinterceptor.scl) DIFFERENT NAME (KORRIBAN)

"Dark Jedi Invader: This dark Jedi is physically weaker than other team members, but uses his speed and stealth abilities to achieve his objectives."

"Dark Jedi Interceptor"
Reborn Boss (Scout)
Saber (single_6, 0, Fast)
Level 2 Saber Offense, Level 1 Saber Defense, Level 2 Jump, Level 3 Speed,

Level 2 Mind Trick, Level 1 Drain, Level 1 Pull
(Darkside)
85/0
1.25
==============================================
"Dark Jedi Force User: A master of use of the dark side of the Force, he has no use for weapons, not even a saber.
HEALTH 100, ARMOR 0, SPEED 100%, MELEE, JUMP 3, SPEED 3, PUSH 3, PULL 3, SIGHT 3, LIGHTNING 3, GRIP 3, DRAIN 3" (darkjediforceuser.scl)

"Dark Jedi force User"
Reborn Forceuser (Jedi)
Melee
Level 3 Jump, Level 3 Speed, Level 3 Push, Level 3 Pull, Level 3 Seeing,

Level 3 Lightning, Level 3 Grip, Level 3 Drain
(Darkside)
100/0
1.25
"Fast Force Regeneration"
==============================================
SIEGE_VAN_DFORCE_ASSASSIN (darkforceass.scl)

"Dark Force Assassin: This vanguard member is physically weaker than other team members and has limited Force ability, yet is an expert marksman who is deadly in his own right."

"Dark Force Assassin"
Shadowtrooper (Scout)
Pistol, Disruptor
Level 3 Mind Trick, Level 1 Seeing, Level 3 Jump
(Darkside)
75/0
1.1
"Extra ammo?"
==============================================
SIEGE_INF_CULTIST (cultist.scl)

"Cultist: This infantry member has a number of low level Force abilities but is untrained in the ways of the dark Jedi."

"Cultist"
Cultist default (Assault)
Pistol, ST Rifle, Thermal Detonators
Level 1 Jump Level 2 Push, Level 2 Pull, Level 1 Grip, Level 1 Lightning,

Level 2 Drain
(Darkside)
100/100
1.0
Macrobinoculars (bind key to "zoom")
==============================================
Siege Destroyer Classes:

"Pilots" are supposed to be the only ones who can "fly" ships.
Other classes must be "passengers"? (On YT-1300, Lambda Shuttle, Y-Wing...). Rebel pilot is intended to fly "X-Wings, Z95s and Lambda Shuttles" while Imperial Pilots is intended to fly "TIE Fighters and Bombers."

Snipers are supposed to have Stationary Shields (yet only the Rebel Tech has one).

Light Jedi Apprentice is supposed to be trained in "the Light Side of the Force" yet has only neutral powers.

Dark Jedi Apprentice is supposed to be trained in "the Dark Side of the Force" yet has only neutral powers.

Health for all Siege classes on this map seem rather low.

Lambda Shuttle originally fired red Lasers, since it was intended to be controlled by the "Good Guys" even though it's an Imperial craft (stolen?).

==============================================

2 Rebel Assault classes (+1 from Destroyer)
1 Rebel Heavy Weapons class (+1 from Destroyer)
0 Rebel Demolitionist classes (+1 from Destroyer)
0 Rebel Scout classes (+1 from Destroyer)
2 Rebel Tech classes (+1 from Destroyer)
1 Rebel Jedi class (+1 from Destroyer)

3 Imperial Assault classes (+1 from Destroyer)
2 Imperial Heavy Weapons classes (+1 from Destroyer)
0 Imperial Demolitionist classes (+1 from Destroyer)
1 Imperial Scout class (+1 from Destroyer)
1 Imperial Tech class (+1 from Destroyer)
2 Imperial Dark Jedi classes (+1 from Destroyer)

5 unused Assault classes (7 including Destroyer)
3 unused Heavy Weapons classes (5 including Destroyer)
0 unused Demolitionist classes (2 including Destroyer)
1 unused Scout class (3 including Destroyer)
3 unused Tech classes (5 including Destroyer)
3 unused Jedi classes (5 including Destroyer)


15 total unused classes.

12 (previously unused) classes contained in Siege Destroyer (only the two pilots are enabled by default).*

2 classes with previously unused options.
2 total unused teams.



(*So you have another 10 extra classes in Siege_Destroyer/2 that can be looked at)


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"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn

Last edited by Kurgan; 05-10-2004 at 09:16 AM.
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