This is just something I want to know:
Let's say I have a model with four arms, I want to add bones to the original _humanoid bone setup for those four arms.
Could I make my own _humanoid.gla-type animation file and change the animations in 3ds Max for those bones? Because I know it has names for each action so it would be nice to be able to change thos for it.
Also, could I import the animation from the original _humanoid.gla file so that I could modify it in 3ds Max?