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Old 03-15-2004, 06:24 PM   #89
darthviper107's Avatar
Join Date: Sep 2003
Location: Texas
Posts: 197
This is just something I want to know:

Let's say I have a model with four arms, I want to add bones to the original _humanoid bone setup for those four arms.

Could I make my own _humanoid.gla-type animation file and change the animations in 3ds Max for those bones? Because I know it has names for each action so it would be nice to be able to change thos for it.

Also, could I import the animation from the original _humanoid.gla file so that I could modify it in 3ds Max?
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