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Not sure - maybe you're just choosing bad servers? I know the ping in-game is always more than displayed in the server browser - for instance, if I connect to servers that display a ping of 30 in the server browser, I can expect to get anything from 60-100 in-game.
The only other thing that springs to mind is that you're still running some kind of clever software firewall that delays data packets before they go anywhere - but then I don't know what that would only affect UT. Don't you get this problem in other games?
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