The error is due to C not liking you initizing your vec3_ts and similar data thingys when you define them. Do the following to fix this:
cg_players.c, CG_Player()
Quote:
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const unsigned char savRGBA[3] = {legs.shaderRGBA[0],legs.shaderRGBA[1],legs.shaderRGBA[2]};
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=>
Quote:
unsigned char savRGBA[3];
savRGBA[0] = legs.shaderRGBA[0];
savRGBA[1] = legs.shaderRGBA[1];
savRGBA[2] = legs.shaderRGBA[2];
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---Masters of the Force Team Leader / Creator
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Last edited by razorace; 09-13-2006 at 01:39 AM.
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