Here are some sound bugfixes:
when you use meditate/bow and saber is not out, usually with staff or dual sabers the saber off sound still plays fix:
meditate:
where it says
{//turn off second saber
just above the G_Sound add
if (ent->client->ps.weapon == WP_SABER)
same for {//turn off first
if (ent->client->ps.weapon == WP_SABER)
do the same with bow.
in g_cmds.c find the Cmd_SaberAttackCycle_f command
and look for the G_Sound 's in it and just add above them:
if (ent->client->ps.weapon == WP_SABER)
i suppose you could just have a return towards the top of the function like:
if (ent->client->ps.weapon == WP_SABER) {
return;
}
hope that helps
