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Old 12-05-2004, 01:25 AM   #2
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Alegis's Avatar
Join Date: Aug 2003
Location: Belgium
Posts: 3,882
LFN Staff Member 
It's true that the PS2 patch has not yet been released. But your topic was over spawn invincibility and increasing tickets, right?

Over at the Lucas Arts message boards, there is a note from a PS2 developer mentioning the possibility of changes in the next patch.

What caught my eye was a mention of possible "spawn invincibility" option for server admins. I don't see how this would work. It came up as an idea after countless people were complaining about vehicle spawn camping.

But with spawn invincibility, how would command posts be captured? Killing the new re-spawns are crucial to capturing them. We've had the spawn camping discussion, and I think we all agreed that it's only lame when it's in a vehicle, or if there is no effort to take the command post.

Maybe it would work if the invincibility only worked when the command post was not in the process of being changed over to the other team. In other words, the presence of an enemy infantryman near your CP would turn off invincibility.

The other big update, which I am excited about, is the ability for PS2 server admins to change the number of entry tickets.
PC users already have this, and this is where 1.1 was discussed

It doesn't matter whether its out for PS2 or not, the discussion you wanted to start was about these 2 features which already were being discussed.

-"The glass is neither half-full nor half-empty: it's twice as big as it needs to be."
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