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Old 07-27-2005, 08:42 AM   #17
CortoCG
 
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Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
You cannot convert the .glm models o .md3 and keep the animations right away. You'll have to import the .glm mesh into 3dsmax, and the desired animation data from the dotXSI files supplied by Raven, then re export everything to quake 3 .md3. At any rate, I think using Raven's animations in other game that isn't JA or JO is illegal and not ethic.



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