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Old 10-07-2005, 08:11 PM   #3
LSaberDuelist
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Join Date: Aug 2005
Posts: 38
first of all thanks for the help so far, but I still got a problem. As long as I do not animate the texture everthing appears fine, here is a screenshot:
http://img254.imageshack.us/img254/8189/screen10yu.jpg
the txi file used here is simply envmaptexture cm_bright
here is what happens if I want to animate:
http://img254.imageshack.us/img254/3466/screen20qq.jpg
It is a little bit hard to see, but what happens is that the eye texture is no longer properly located.
this is my eye texture:
http://img254.imageshack.us/img254/7...eyemask3hu.jpg
The txi file I use is:
Code:
envmaptexture cm_bright
proceduretype cycle
#defaultwidth 256
#defaultheight 256
numx 4
numy 4
fps  20 
#blending additive
#decal 1
In the animation texture I mapped the eye to the upper left eye.

Any idea how this could happen and how to correct it?
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