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Old 12-31-2005, 10:34 AM   #10
M3rl1n
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Join Date: Dec 2005
Location: Canada
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The textures you can extract by setting the texture view to 100 percent and hitting print-screen then pasting in a paint program and resaving - itís sort of a hack way of doing it but it works.

The models you can reconstruct vertex by vertex since you can see the wire-frame and how the model was constructed. If youíve any will to do this itís great practice, just use one of the appropriate sized UT models as a base of reference.

Then you just have to line up the UVs to match the texture.

Technically it is illegal though, if you're using them in another game - whether or not anyone cares is another story.

/Edit - Eh, actually you can simply right click>export to file, then add a .bmp or .tga to export texture files. Not sure why I thought that wouldn't work considering I'd done it before

Last edited by M3rl1n; 12-31-2005 at 03:01 PM.
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