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Originally Posted by Mike.nl
Anyway, I'll create a lua disassembler over the next days, if that'll help you guys.
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I had just used winhex to update the sig bytes before I found out about the extra integer's and thus luadec's failure to decompile. Decided to google at that point, and glad I did!
I've written several decompilers over the years, so I'll see what I can figure out about the crash with luadec.
Thanks for the effort you've put into this! What an awesome place to start!