Ai & Pathfinding - the new challenge for RTS games?
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08-13-2006, 08:35 PM
: Mar 2005
: Indiana, U.S.A
I agree that the pathfinding is somewhat bad in RTS games. In EaW, for instance, it always seems that whenever I need my artillery right then, it's far away from the current battle due to them being stuck to a lesser unit, which really annoys me.
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