How to:Making tough boss-like NPCs
I'm an NPC creator. And all the time I've been trying to make tough NPCs that are a challenge for me to fight (without speed and protect).
But all the time I end up making an NPC that runs around me like a roadrunner and they kind of suck.
But I've finally figured out how to make a good boss type NPC.
1.Having level 5 stats isn't always better, Desann has a 3 in move I think so he doesn't act like a superball on you instead of using brute force
2.Always keep the runspeed at what Raven put, trust me, if it's higher they'll be easy to beat
3.All bosses have a distinct advantage which makes them tough at a boss-level.
Desann:500 HP, Huge saber, Desann style
Alora:500 HP, Dual sabers, Special abilities
Tavion staff:450 HP, staff
Tavion Possesed:Huge sword, force powers
Kyle boss:Enhanced force powers, melee attacks, parry bonuses, 300 HP
Rax Joris:Concussion rifle, 300 HP
4.Think about how you want your NPC to move and attack, then pick the NPC class carefully (saberist classes below)
Shadowtrooper:Use this if you want them to fight like a Reborn Master
Reborn:Basic dark Jedi class, good for fights where entourage participates
Alora:Specializes in duals, if wielding duals gives NPCs her special abilities
Tavion:Err, specializes in tavion style?
Kyle:Your all around good fighter
Desann:Uses lightning more effeciently, uses more brute force
Luke:More finnese based, it's a very good fighting class, if you put your NPC together right
Jedi:Basic light Jedi class, good for entourage fights
Well, I hope that helps with making tough bosses somewhat.
Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!