Thread: Phoenix Rising
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Old 06-12-2007, 02:48 AM   #30
Chandler
 
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Join Date: May 2002
Posts: 198
Quote:
Originally Posted by CLONECOMMANDER501
Are you going to add carrier ships? If you are, can you make them a bit costly so they aren't abused.
I don't know yet. I definitely left them out on purpose from the original release because, well, for one, I couldn't tie upgrades into the garrisons, and two, by not using space population and respawning for free, I found them too unbalancing. I said I would try to see if tying the garrison upgrades into the carrier's for the next release would break the game or not, but it's still inconclusive.

Quote:
Originally Posted by Sith of death..
Ok i got waht im donig 1 mroe step about the target and start in i got the target part but waht about the start in but can u give em the target 2 ty
By default for a US copy:

Target:
Code:
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Phoenix_Rising_Starfighter_Mini-Mod
Start in:
Code:
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption"
If you didn't use the default path though, I really can't help you.
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