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Hmm, in that case; is there at least a way to make parts of a texture always appear dark? E.g - so that colour appears as texture_colour * light, so black areas that are fully lit will remain black?
Or is this something shaders can't control and will need some trickery with a layer that ignores lighting (in the same way you would do a "full-bright" glow effect)? I'd rather avoid an extra layer as a rule, since I prefer not to have more than four stages in a shader, especially on a player model.
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