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Old 07-14-2008, 05:51 AM   #98
Kahn D'halaine
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Join Date: May 2008
Location: Gone from the surface of Earth
Posts: 49
Agree, t'is a little difficult to read that. Bullet time is too impractical to put in use, but what we can do is to make the timescale command a serverside cvar. That way the server admin can easily change the game to slowmo, if there is really intense combat for example. Wouldn't that be an interesting addition?

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