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Nah, ragdoll physics aren't required. Just check to see if the player is in the air. If so, then any push/pull done also propels the player as if he were the target of it. An example would be using force push aimed at the ground, which would propel your upward sort of like a jump while in midair.
This would add yet another dimension of combat to the game. I like the idea a lot.
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