What I want to know is why in the PS2/PSP version of the force unleashed does the game go back to the beginning of the leve when you quit even though you saved it at a later point? Shouldnt it go back to the checkpoint before you saved it like the xbox version does? its kinda dumb that you get all the way through a level almost and have to quit for whatever reason and then when you come back you have to play the whole level again instead of just the part you missed. ive noticed that disturbing trend with games now to not have a savegame feature or to just do the silly checkpoint thing instead of letting you save it wherever you want. It sure would help when doing those annoying jumping puzzles. If youre this powerful sith after all your character should be able to jump across a small gap.