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Old 02-18-2009, 10:38 AM   #136
LightNinja
The Ninjonator
 
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Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
Quote:
Originally Posted by ASk View Post
JA:

The process is simple.

Get the .xsi skeleton from the OJP repository (how to access - http://www.lucasforums.com/showthrea...hreadid=119776):

DONE

Make your new animations, and export this file as XSI.

DONE

Use the .car file in the Modelling SDK released by Ravensoft awhile ago
Run carcass.exe with the following command-line parameters:

-flatten path:\to\ravensofts.car
Which .xsi of the repostory? OJP_Anim_template.XSI?

I modifyed the nulls which had the names of the bones for the animation: did I do right??

Can someone help me with this? I don't know what .car it means, I downloaded the SDK and there's no .car inside. Even in that Modelling SDK from Ravern.

What I have to do with this?:
-flatten path:\to\ravensofts.car
For example: -flatten models\players\ravensofts.car??
(Again where's that .car?)

Simple tutorial, yes, but for advanced users




~JA MP Total Conversion~

Last edited by LightNinja; 02-18-2009 at 06:15 PM.
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