Originally Posted by ASk
The process is simple.
Get the .xsi skeleton from the OJP repository (how to access - http://www.lucasforums.com/showthrea...hreadid=119776
Make your new animations, and export this file as XSI.
Use the .car file in the Modelling SDK released by Ravensoft awhile ago
Run carcass.exe with the following command-line parameters:
Which .xsi of the repostory? OJP_Anim_template.XSI
I modifyed the nulls which had the names of the bones for the animation: did I do right??
Can someone help me with this? I don't know what .car it means, I downloaded the SDK and there's no .car inside. Even in that Modelling SDK from Ravern.
What I have to do with this?:
For example: -flatten models\players\ravensofts.car??
(Again where's that .car?)
Simple tutorial, yes, but for advanced users