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You should ALWAYS have the same number of bones when compiling for a specific GLA.
Jedi Academy has some bones that have been removed, some that have been added (the tail bones) and some that have been renamed. I have a scene file setup with the biped and all, altho it could be the same thing as OJP_Anim_Template.xsi. It uses the skeleton made out of dummies from corto.
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