A new tip, this time its all about the blending options.
To illustrate I'll create a sort of floor texture. This could be used
for example in a reskin of an area.
Its just one example, this stuff can be used in various spots of
texture/skin creating. Remember my Sith/ Jedi Quarren, I used this
trick on him aswell
Now onwards !
Blending options: Bevel&Emboss... etc.
First create a new file: mine is 512x512pixels.
I always work "big", you can downsize it when its finished.
Just remember, its easier to put details in your texture/skin
when you have more pixels avaible for it.
Good, now I just go and pick a material picture of the internet, this
time I found a pic of asphalt.
Drag it in and resized with the Transformtool (ctrl+T).
I still got some white space left, to solve that quickly lets use the Clonetool (C)
To work the clonetool needs a sample, hold down Alt and click somewhere in material.
You're cursor should look like somesort of aimingcross.
Now just rightclick and set the brush of the clone to something larger.
Now just paint around, just notice that the sample-cross will follow your brush around.
So when you near the edge of the material, you'll clone that edge to.
To avoid that and to make it a bit more random, just take a new sample on a differant spot and
continue to paint untill the whole space is filt.
Okay, I want this floor to be tiled, to get this correctly I need to setup some guides/rulers to help me out.
Hit Ctrl+R to make them appear.Make sure they're set to pixels, do that right click on one of the rulers.
First set these guides: one at 256 ( the middle), one at 246 and 266 ( 10 pixels away from the middle.
Then set the others to the left to just 10 and on the far right to 502.
Just drag them out