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Old 04-15-2006, 04:52 PM   #14
Kha
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Join Date: Oct 2005
Location: Brazil
Posts: 169
Unfortunately not, there is something in the head model that when you change the number of vertices of the file things get screwed up when you import through MDLops in the game.

When I merged the hair from another character the mouth and nose of the face got deformed, and the head was placed in the wrong position, when I removed a few vertices, deleted some hair objects, or removed the flex modifier from the hair object I just got the head in the wrong position.


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