04-28-2009, 07:34 PM
Join Date: Sep 2008
Current Game: Crysis 2,Dead Space2
Originally Posted by Redtech
The thing is, that SWBF is a SHOOTER GAME!
You play as a no-name grunt, fighting no name grunts in the Star Wars Universe. Do you know how many games exist that have you playing as a Jedi and pwning? Almost all. Why can't the other aspects of the universe be depicted in a reasonably interesting way. Hell, Republic Commando was so popular that it got a book trilogy.
Other games show Jedi in a far more interesting light rather than "hold down the attack button and kill people by walking into them". Force Unleashed and KOTOR are particularly spectacular examples, and in BF2 especially they stand out and dominate far too easily, to the point that it feels more like I'm waiting to take my turn as Darth Maul, rather than concentrating or caring about learning to play properly.
As for non-jedi heros, they're amusing, but they're not interesting enough to really make a difference compared to getting the elite weapons(and I'm discounting General Asthma in this argument) and they're more fanservice than anything IMHO.
What I really want to see is the K.I.S.S principle taken to a logical conclusion: make a game indepth not by adding complication, but by making the individual classes all the more satisfying to play as.
I don't like SWBF 1 heroes because they were almost invincible.
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