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Old 06-15-2009, 12:23 AM   #8
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Originally Posted by Qliveur View Post
I don't think that it's just BioWare, Jeff; it's LA. I think that they want everyone to forget that TSL ever existed, because it was the ultimate result of a failed policy of theirs. It caused LA a considerable amount of embarrassment and they caught a lot of flak over it.
Probably right. Explains why it took so long to hear anything about the next game in that universe.

Also, I have a comment about another answer in that interview.

GB: It's a well-known fact that quite a bit of content was cut from your first project, Star Wars: KotOR II, prior to its release. Can you give us a little insight into the decisions you had to make during the game's development, as well as what correspondence took place between LucasArts and Obsidian Entertainment as the release date drew nearer?

Feargus: This is a real tough thing to answer, because the real answer is really long and complicated. So, what I'll say is that all games have content cut from them during development. Unfortunately, two things happened with KotOR 2. First, we did not strip it completely out and people were able to find it. Not that I'm trying to sweep it under the rug, but if we hadn't left the stuff in there then the fact that it was missing would never have clouded anything. The second is that we did run out of time to adequately polish the final area.
I think in the long run it was better that the cut content was left partially in the game. People would have thought Obsidian was just an average developer if we were made to believe that TSL's ending was the real finished ending. At least now we know it was mostly on LucasArts.

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